• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    13,048/38,292
    25,244
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    44 %
    4,077/9,099
    5,022
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    64 %
    1,472/2,295
    824
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.12%Critical Chance (1)
    +15Speed (3)
    +4.38%Defense (3)
    +1.15%Protection (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1121Protection (2)
    +1.22%Potency (1)
    +2.59%Health (3)
    +3.82%Critical Chance (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.7%Health (1)
    +4.86%Protection (3)
    +9Speed (2)
    +532Health (2)
    15-C
    Mk IV-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +31.5%Critical Damage
    Secondary Stats
    +0.92%Defense (1)
    +11Speed (3)
    +1.68%Critical Chance (1)
    +209Health (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +10Speed (2)
    +4.22%Potency (2)
    +4.88%Tenacity (3)
    +221Health (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +650Protection (1)
    +2.99%Defense (2)
    +15Speed (3)
    +61Offense (2)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 13048
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 617
    Tactics (TAC) 533
    Strength Growth (STR) 6.4
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 16,517(2,787)
    Protection 31,482(12,064)
    Speed 237(90)
    Critical Damage 211.5%(61.5%)
    Potency 33.44%(5.44%)
    Tenacity 36.88%(4.88%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,785(156)
    Physical Critical Chance 39.53%(7.62%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22%(3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,437(137)
    Special Critical Chance 17.62%(7.62%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.8%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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