• Galactic Power Breakdown

    cur / max
    diff
    Overall
    70 %
    80,216/114,163
    33,947
    Level
    100 %
    1,976/1,976
    Star Influence
    67 %
    24,041/35,357
    11,316
    Ability Levels
    100 %
    6,119/6,119
    Crew
    67 %
    48,082/70,713
    22,631
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    66 %
    25,392/38,292
    12,900
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    6,693/9,099
    2,406
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    64 %
    26,133/40,278
    14,145
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    11,085/11,085
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    94 %
    2,163/2,295
    132
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    80216
  • Primary Attributes
    Strength (STR) 1,463
    Agility (AGI) 944
    Tactics (TAC) 850
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 74,078(47,744)
    Protection 31,829(31,829)
    Speed 137(37)
    Critical Damage 150%
    Potency 31.25%(31.25%)
    Tenacity 46.25%(31.25%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,777(4,729)
    Physical Critical Chance 25.71%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,040
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.9%(4.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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