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Escalating Conflict
Together. As One.
Lvl 7
Together. As One.
40.57%
Armor Penetration
11.02%
Offense
17.23%
Accuracy
19.32%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 6
Together. As One.
27.88%
Critical Damage
6.71%
Offense
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
Lvl 6
Together. As One.
46.08%
Armor Penetration
4.47%
Offense
16.86%
Accuracy
8.28%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 5
Together. As One.
23.06%
Critical Damage
20.95%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 5
Together. As One.
21.94%
Critical Damage
9.13%
Offense
3.43%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 5
Together. As One.
14.72%
Critical Damage
64.43%
Armor Penetration
5.52%
Accuracy
6.11%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 4
Together. As One.
16.02%
Critical Damage
5.95%
Accuracy
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 2
Together. As One.
3.94%
Offense
9.09%
Critical Avoidance
Lvl 2
Together. As One.
86.55%
Armor Penetration
Lvl 2
Together. As One.
6.46%
Critical Damage
2.61%
Critical Chance
Lvl 2
Together. As One.
1.09%
Critical Chance
9.5%
Critical Avoidance
Lvl 2
Together. As One.
5.63%
Critical Damage
1.44%
Offense