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Escalating Conflict
Together. As One.
Lvl 7
Escalating Conflict
24.86%
Health Steal
26.96%
Offense
1.52%
Critical Chance
18.07%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Lvl 6
Together. As One.
89.3%
Armor Penetration
19.61%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Lvl 2
Escalating Conflict
16.74%
Health
Lvl 2
Escalating Conflict
16.04%
Health Steal
1.94%
Offense
Lvl 2
Escalating Conflict
13.46%
Health Steal
8.54%
Health
Lvl 2
Escalating Conflict
2.21%
Offense
6.83%
Health
Lvl 1
Escalating Conflict
5.22%
Protection
Lvl 1
Escalating Conflict
9.26%
Protection
Lvl 1
Escalating Conflict
5.48%
Protection