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The Great Milenko
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The Great Milenko
User #
497342
Arena Rank
87
Level
85
Guild
The Republic Nevarro
Ally Code
137-315-739
Joined
Nov 25, 2022
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The Great Milenko's Datacrons
Last updated:
Characters
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Datacrons
Mods
Omicrons
Zetas
Level 9
3
Level 6-8
1
Level 3-5
7
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
53.59%
Health Steal
9.24%
Offense
11.88%
Critical Chance
20.55%
Health
7.74%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 9
- Count Dooku
Whenever Count Dooku gains Stealth, they recover 100% Protection.
Lvl 9
Escalating Conflict
82.5%
Health Steal
18.75%
Offense
3.11%
Critical Chance
37.1%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Level 9
- Admiral Trench
Non-Droid Separatist allies start the encounter with Tactical Supremacy for 2 turns. Whenever Separatist allies gain a stack of Heal Over Time they gain 5% Critical Chance (stacking, max 200%) for the rest of the encounter. Whenever allies gain a stack Protection Over Time they gain 5% Defense (stacking, max 200%) for the rest of the encounter. Whenever Admiral Trench uses his Basic ability on his turn, call all allies with Riposte to assist. Whenever Trench Shocks an enemy, he gains Protection Up (25%) for 1 turn.
Lvl 9
Escalating Conflict
106.8%
Health Steal
20.61%
Offense
8.48%
Accuracy
9.81%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Level 9
- Count Dooku
Whenever Count Dooku gains Stealth, they recover 100% Protection.
Lvl 6
Together. As One.
13.96%
Critical Damage
19.37%
Accuracy
4.14%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 5
Escalating Conflict
2.66%
Offense
8.22%
Accuracy
7.96%
Critical Chance
13.06%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Escalating Conflict
28.33%
Health Steal
8.15%
Accuracy
9.43%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
3.99%
Offense
3.72%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
22.67%
Health Steal
8.73%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
3.55%
Offense
6.62%
Health
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Escalating Conflict
18.79%
Health Steal
9.3%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
9.67%
Accuracy
7.94%
Health
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
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