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Tripp
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Tripp
User #
413229
Arena Rank
2
Level
85
Guild
Force Sensitive Sentients
Ally Code
127-734-491
Joined
Sep 30, 2020
Community
Discord
Tripp
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Tripp's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
5
Level 6-8
2
Level 3-5
15
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
88.51%
Health Steal
2.06%
Offense
13.17%
Critical Chance
28.03%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 9
- Amilyn Holdo
Amilyn Holdo has +100% Max Health and Max Protection. At the start of encounter, all Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever Amilyn Holdo loses Taunt, all other Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever a Resistance ally or Ben Solo loses Foresight, she gains 100% bonus Protection (stacking) for 1 turn. While she has Taunt, all other Resistance allies and Ben Solo have +100% Critical Avoidance and Defense Penetration and +100 Speed.
Lvl 9
Escalating Conflict
4.32%
Offense
28.07%
Accuracy
28.06%
Critical Chance
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 9
- Darth Bane
At the start of Darth Bane's turn, all enemies gain Accuracy Up, Advantage, and Health Steal Up for 1 turn or until they receive damage, and summon a Sith Trooper in the allied ally slot if it is available and there are no other Sith Trooper allies. Darth Bane gains a stack of Siphon whenever he is critically hit. Whenever Darth Bane uses Essence of Dominance, also Siphon Critical Damage. Deceived enemies deal 25% reduced damage to Darth Bane.
Lvl 9
Escalating Conflict
7.41%
Offense
31.03%
Accuracy
30.57%
Health
12.61%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Level 9
- Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
Lvl 9
Escalating Conflict
6.48%
Offense
43.75%
Accuracy
20.24%
Critical Chance
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 9
- Geonosian Spy
Whenever Geonosian Spy attacks out of turn, they recover 20% Health and Protection.
Lvl 9
Escalating Conflict
91.23%
Health Steal
9.52%
Offense
4.55%
Critical Chance
9.64%
Health
26.23%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Level 9
- Jedi Knight Cal Kestis
The first time Jedi Knight Cal Kestis falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
Lvl 8
Escalating Conflict
24.48%
Offense
5%
Critical Chance
37.19%
Health
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 8
Escalating Conflict
75.89%
Health Steal
1.51%
Offense
21.65%
Accuracy
24.44%
Health
18.16%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 5
Escalating Conflict
21.81%
Health Steal
6.71%
Offense
19.27%
Accuracy
2.81%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 5
Escalating Conflict
12.79%
Health Steal
8.19%
Accuracy
6.23%
Critical Chance
14.28%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
8.21%
Offense
11.03%
Accuracy
9.71%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Escalating Conflict
57.26%
Health Steal
13.61%
Accuracy
4.83%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
25.45%
Accuracy
6.07%
Health
12.45%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
23.82%
Accuracy
6.82%
Critical Chance
8.87%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
20.07%
Health Steal
18.61%
Offense
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
44.06%
Health Steal
4.63%
Offense
19.29%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
30.39%
Health Steal
6.32%
Critical Chance
17.66%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 5
Escalating Conflict
6.82%
Offense
27.88%
Accuracy
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 5
Escalating Conflict
8.76%
Offense
10.48%
Accuracy
8.11%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
22.61%
Health Steal
9.52%
Critical Chance
13.31%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
12.31%
Accuracy
13.16%
Critical Chance
7.26%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
8.25%
Offense
6.86%
Critical Chance
12.01%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Escalating Conflict
39.08%
Health Steal
10.56%
Critical Chance
6.6%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Tripp has 4 empty datacrons
Snap.fan - Marvel Snap
LOTR.gg - Lord of the Rings Heroes
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