• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    15,828/38,292
    22,464
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    40 %
    3,657/9,099
    5,442
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    66 %
    1,536/2,295
    759
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4.23%Defense (3)
    +40Offense (1)
    +7Speed (2)
    +3.02%Tenacity (2)
    15-C
    Mk V-C Crit Damage Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +304Health (1)
    +2.41%Defense (2)
    +1240Protection (2)
    +0.57%Health (1)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +341Health (1)
    +4.54%Critical Chance (3)
    +69Offense (2)
    +3.39%Protection (2)
    15-C
    Mk V-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.48%Tenacity (2)
    +2.72%Defense (2)
    +624Protection (1)
    +45Offense (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.7%Protection (2)
    +4.01%Defense (3)
    +3.5%Tenacity (2)
    +309Health (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +4.92%Critical Chance (3)
    +1.99%Health (2)
    +2.56%Defense (2)
    +0.48%Offense (1)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 15828
    Power
  • Primary Attributes
    Strength (STR) 897
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 19,493(2,397)
    Protection 22,657(3,239)
    Speed 184(37)
    Critical Damage 180%(30%)
    Potency 52%(24%)
    Tenacity 42%(10%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,169(373)
    Physical Critical Chance 51.37%(17.46%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,888(343)
    Special Critical Chance 27.46%(17.46%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17%(3.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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