• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    13,155/31,546
    18,391
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    33 %
    2,543/7,515
    4,973
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Offense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.71%Health (3)
    +4.96%Tenacity (3)
    +710Protection (1)
    +2.08%Critical Chance (1)
    15-A
    Mk V-A Offense Receiver
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.29%Offense (3)
    +1.25%Critical Chance (1)
    +62Offense (2)
    +10Speed (2)
    15-A
    Mk V-A Offense Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.01%Tenacity (2)
    +272Health (1)
    +1.52%Health (2)
    +1539Protection (3)
    15-A
    Mk V-A Offense Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +2.69%Protection (2)
    +3.64%Defense (3)
    +1.98%Potency (1)
    +504Health (2)
    15-A
    Mk V-A Offense Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +923Health (3)
    +2095Protection (3)
    +44Offense (1)
    +1.18%Defense (1)
    15-A
    Mk V-A Offense Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.08%Offense (2)
    +13Defense (2)
    +9Speed (3)
    +42Offense (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13155
    Power
  • Primary Attributes
    Strength (STR) 862
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,845(4,337)
    Protection 15,674(6,695)
    Speed 102(19)
    Critical Damage 150%
    Potency 38.98%(1.98%)
    Tenacity 30.96%(7.96%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,008(490)
    Physical Critical Chance 41.7%(15.33%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.8%(3.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,712(443)
    Special Critical Chance 25.33%(15.33%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.6%(3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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