• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    15,891/34,527
    18,636
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    62 %
    1,443/2,295
    852
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Offense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +12Defense (2)
    +7Speed (2)
    +90Offense (3)
    +0.76%Health (1)
    15-C
    Mk V-C Offense Receiver
    15-C
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +2.39%Defense (2)
    +362Health (1)
    +3Speed (1)
    +1.44%Health (2)
    15-B
    Mk V-B Defense Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1529Protection (2)
    +1.8%Tenacity (1)
    +455Health (2)
    +3.35%Potency (2)
    15-D
    Mk V-D Offense Holo-Array
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +411Health (1)
    +6Defense (1)
    +0.49%Offense (1)
    +1.87%Health (2)
    15-A
    Mk V-A Defense Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +80Offense (2)
    +679Health (2)
    +0.67%Offense (2)
    +16Defense (2)
    15-C
    Mk V-C Offense Multiplexer
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +8Defense (1)
    +619Health (2)
    +1.52%Protection (1)
    +72Offense (2)
  • Gear Needed

    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 9 TaggeCo Holo LensMk IX
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 4 Zaltin Bacta GelMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Jedi Knight Anakin
    1
  • 15891
    Power
  • Primary Attributes
    Strength (STR) 970
    Agility (AGI) 735
    Tactics (TAC) 625
    Strength Growth (STR) 8.4
    Agility Growth (AGI) 5.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 23,513(4,426)
    Protection 18,911(1,788)
    Speed 154(10)
    Critical Damage 150%
    Potency 23.35%(3.35%)
    Tenacity 31.8%(1.8%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,035(814)
    Physical Critical Chance 38.33%
    Armor Penetration 35
    Physical Accuracy 0%
  • Physical Survivability
    Armor 36.2%(11.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 2,415(716)
    Special Critical Chance 10%
    Resistance Penetration 15
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.3%(8.8%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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