• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    15,273/34,527
    19,254
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    43 %
    1,002/2,295
    1,293
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-B
    Mk V-B Crit Damage Transmitter
    12-B
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +1.98%Potency (1)
    +1554Protection (3)
    +3Speed (1)
    +3.62%Tenacity (2)
    12-C
    Mk V-C Crit Chance Receiver
    12-C
    Primary Stats
    +19%Protection
    Secondary Stats
    +5.08%Critical Chance (3)
    +30Offense (1)
    +800Protection (1)
    +5Speed (1)
    12-B
    Mk V-B Crit Damage Processor
    12-B
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +2.75%Potency (2)
    +7Defense (1)
    +2.02%Health (2)
    +81Offense (2)
    12-E
    Mk V-E Crit Chance Holo-Array
    12-E
    Primary Stats
    +19%Protection
    Secondary Stats
    +4Speed (1)
    +0.8%Health (1)
    +798Protection (1)
    +2.23%Potency (1)
    12-A
    Mk V-A Crit Damage Data-Bus
    12-A
    Primary Stats
    +19%Protection
    Secondary Stats
    +1.49%Defense (1)
    +10Speed (2)
    +4.58%Potency (3)
    +619Health (2)
    12-A
    Mk V-A Crit Damage Multiplexer
    12-A
    Primary Stats
    +19.5%Tenacity
    Secondary Stats
    +935Health (3)
    +2.71%Defense (2)
    +3.64%Potency (2)
    +3Speed (1)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    2
    Mk 5 A/KT Stun GunMk V
    1
    MK 8 Neuro-Saav ElectrobinocularsMk VIII
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Wrist BandMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - General Veers
    1
  • 15273
    Power
  • Primary Attributes
    Strength (STR) 608
    Agility (AGI) 671
    Tactics (TAC) 1,090
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 7.2
    Mastery 0
  • General
    Health 15,129(1,918)
    Protection 29,793(12,824)
    Speed 156(25)
    Critical Damage 165%(15%)
    Potency 41.18%(15.18%)
    Tenacity 50.12%(23.12%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,459(209)
    Physical Critical Chance 35.24%(9.08%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25%(2.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 3,033(243)
    Special Critical Chance 19.7%(9.08%)
    Resistance Penetration 44
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.5%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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