• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,182/34,527
    18,345
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +61Offense (2)
    +2.75%Potency (2)
    +1.57%Protection (1)
    +851Health (3)
    15-B
    Mk V-B Crit Chance Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +700Protection (1)
    +53Offense (2)
    +1.68%Potency (1)
    +1.32%Offense (3)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.59%Potency (1)
    +1315Protection (2)
    +12Speed (3)
    +59Offense (2)
    15-B
    Mk V-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +3Speed (1)
    +827Health (2)
    +1.24%Potency (1)
    +26Defense (3)
    15-B
    Mk V-B Crit Damage Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +8Defense (1)
    +2.63%Tenacity (2)
    +35Offense (1)
    +13Speed (3)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +0.88%Health (1)
    +1.65%Offense (4)
    +5Speed (1)
    +2.28%Defense (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 16182
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,152(1,813)
    Protection 31,081(7,841)
    Speed 203(63)
    Critical Damage 216%(66%)
    Potency 7.26%(7.26%)
    Tenacity 55.63%(26.63%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,719(412)
    Physical Critical Chance 53.92%(8%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.9%(5.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,521(314)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.7%(5.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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