• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    13,275/38,292
    25,017
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    64 %
    1,488/2,295
    807
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5.26%Tenacity (3)
    +103Offense (3)
    +2.08%Protection (1)
    +9Defense (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.46%Potency (2)
    +1.67%Tenacity (1)
    +1258Protection (2)
    +1.62%Protection (1)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.21%Tenacity (1)
    +78Offense (2)
    +1229Health (4)
    +0.53%Offense (1)
    15-C
    Mk V-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +6Defense (1)
    +123Offense (3)
    +1.58%Defense (1)
    +0.94%Health (1)
    15-B
    Mk V-B Crit Damage Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.83%Defense (3)
    +1.48%Critical Chance (1)
    +14Defense (2)
    +0.6%Health (1)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +1.39%Defense (1)
    +0.75%Offense (2)
    +3.8%Tenacity (2)
    +2.04%Health (2)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 13275
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 617
    Tactics (TAC) 533
    Strength Growth (STR) 6.4
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 16,258(2,528)
    Protection 25,957(6,539)
    Speed 147
    Critical Damage 150%
    Potency 55.45%(27.45%)
    Tenacity 44.94%(12.94%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,145(516)
    Physical Critical Chance 41.39%(9.48%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.4%(5.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,773(473)
    Special Critical Chance 19.48%(9.48%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.9%(5.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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