• Galactic Power Breakdown

    cur / max
    diff
    Overall
    0 %
    105/45,142
    45,037
    Level
    1 %
    21/1,976
    1,955
    Star Influence
    0 %
    11/12,611
    12,600
    Ability Levels
    0 %
    0/5,334
    5,334
    Crew
    0 %
    74/25,222
    25,148
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Power
    105
  • Primary Attributes
    Strength (STR) 700
    Agility (AGI) 349
    Tactics (TAC) 349
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 15,417
    Protection 3,380
    Speed 101
    Critical Damage 150%
    Potency 1.82%
    Tenacity 16.82%
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,192
    Physical Critical Chance 15.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 837
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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