• Galactic Power Breakdown

    cur / max
    diff
    Overall
    36 %
    14,074/38,292
    24,218
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    50 %
    1,148/2,295
    1,148
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +85Offense (3)
    +0.83%Health (1)
    +7Defense (1)
    +332Health (1)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +696Protection (1)
    +339Health (1)
    +0.92%Offense (2)
    +3.57%Protection (2)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.14%Tenacity (1)
    +2.38%Defense (2)
    +979Health (3)
    +39Offense (1)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +286Health (1)
    +0.29%Offense (1)
    +18Defense (3)
    +29Offense (1)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +11Defense (2)
    +656Protection (1)
    +2.21%Potency (1)
    +2.36%Defense (2)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 14074
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 677
    Tactics (TAC) 584
    Strength Growth (STR) 7.5
    Agility Growth (AGI) 5.0
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 20,820(5,416)
    Protection 21,462(2,044)
    Speed 147
    Critical Damage 186%(36%)
    Potency 30.21%(2.21%)
    Tenacity 33.14%(1.14%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,987(274)
    Physical Critical Chance 32.92%
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.5%(5.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,675(253)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19%(5.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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