• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,002/34,527
    18,525
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    60 %
    1,377/2,295
    918
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Damage Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.69%Potency (2)
    +1.6%Defense (1)
    +2.06%Tenacity (1)
    +1.3%Protection (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.93%Tenacity (3)
    +14Defense (2)
    +0.77%Health (1)
    +2.47%Defense (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +71Offense (2)
    +3Speed (1)
    +1102Protection (2)
    +2.72%Health (3)
    15-E
    Mk V-E Crit Chance Holo-Array
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.1%Defense (1)
    +239Health (1)
    +6Defense (1)
    +0.87%Health (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5.33%Tenacity (3)
    +4Speed (1)
    +1.47%Potency (1)
    +4.04%Defense (3)
    15-E
    Mk V-E Crit Damage Multiplexer
    15-E
    Primary Stats
    +24%Potency
    Secondary Stats
    +224Health (1)
    +740Protection (1)
    +7Defense (1)
    +2.05%Protection (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 16002
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,372(2,033)
    Protection 25,859(2,619)
    Speed 177(37)
    Critical Damage 180%(30%)
    Potency 29.16%(29.16%)
    Tenacity 40.32%(11.32%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,649(342)
    Physical Critical Chance 53.92%(8%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.6%(5.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,419(212)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.9%(5.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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