Units
GAC
Insights
Guilds
Best Mods
News
Premium
Units
Characters
Character Stats
Ships
Ship Stats
Relic Images
Relic Player Data
Stats
Ability Report
Mod Meta Report
Omicron Report
Top Characters
Top Players
Database
Consumables
Datacrons
Data Disks
Equipment
Events
Quests
Scavenger
Campaigns
Light Side
Dark Side
Cantina
Mod Battles
Fleet Battles
GAC
Insight
Premium
Home
Counters
Ship Counters
Top Squads
Top Leaders
Who to Attack
Leaderboard
Scan Player
Guilds
All
Compare
Premium
SWGOH.GG Premium
News
News
Partners
Recruit
Outside Resources
EA Forums
(Un)Official Discord
SWGOH Reddit
SWGOH Events
Other Websites
snap.fan - Marvel Snap
lotr.gg 🪦 - Lord of the Rings Heroes
Home
Pancho
Datacrons
Pancho's Datacrons
sudamericanos
Last Updated
Profile
Collection
GAC
Tools
Raid History
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
2
Level 9
4
Level 6-8
17
Level 3-5
1
Empty
All
Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
77.96%
Health Steal
9.62%
Offense
20.64%
Health
22.6%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:
- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed
- He is immune to Daze and Stun
- At the start of his turn, dispel all debuffs on himself and reset all cooldowns
- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies
- Enemies can't assist or attack again if he is targeted
- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated
- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Together. As One.
45.99%
Critical Damage
155.56%
Armor Penetration
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 7
Escalating Conflict
33.74%
Health Steal
20.35%
Accuracy
10.26%
Critical Chance
8.36%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Escalating Conflict
37.56%
Health Steal
18.63%
Health
19%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 6
Escalating Conflict
3.69%
Offense
16.34%
Health
20.82%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Lvl 6
Escalating Conflict
27.37%
Health Steal
5.45%
Offense
2.39%
Critical Chance
8.15%
Health
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 5
Escalating Conflict
8.14%
Accuracy
7.54%
Critical Chance
19.66%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
41.47%
Health Steal
6.52%
Accuracy
16.26%
Health
5.49%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 4
Together. As One.
20.46%
Critical Damage
4.58%
Offense
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 4
Escalating Conflict
1.6%
Offense
5.4%
Accuracy
11.88%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Escalating Conflict
11.14%
Health Steal
5.5%
Health
10.53%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Escalating Conflict
28.42%
Health Steal
4.85%
Offense
4.11%
Critical Chance
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Together. As One.
1.17%
Offense
1.04%
Critical Chance
13.93%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Escalating Conflict
14.54%
Health Steal
8.14%
Accuracy
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
3.89%
Critical Chance
7.17%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
5.38%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Together. As One.
9.45%
Accuracy
5.1%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Together. As One.
1.64%
Critical Chance
6.67%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Together. As One.
9.23%
Critical Damage
5.25%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
5.47%
Accuracy
3.67%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 3
Together. As One.
6.8%
Critical Damage
38.35%
Armor Penetration
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Together. As One.
39.89%
Armor Penetration
9.69%
Accuracy
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Together. As One.
6%
Accuracy
2.16%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 2
Together. As One.
87.64%
Armor Penetration
Lvl 1
Together. As One.
38.31%
Armor Penetration
Lvl 1
Together. As One.
1.94%
Critical Chance