• TakoB nytb Datacrons

    • All Unwavering Courage Together. As One. Escalating Conflict
    • Level 9 Datacrons - 3

      1x Level 9 - Kit Fisto
      Kit Fisto has +100% Health Steal. At the start of the battle, grant Guard to all other Galactic Republic Jedi allies until Kit Fisto is defeated. Kit Fisto and all allies with Guard have +100% Accuracy and have their Health and Protection equalized at the start of each ally's turn. Whenever Kit Fisto attacks out of turn he recovers 20% Health and Protection and lowers the cooldown of Turn the Tide by 1. Whenever Kit Fisto uses a Special ability all Galactic Republic Jedi gain Retribution for 2 turns. Whenever he uses his Basic ability, dispel all buffs on the target enemy.
      1x Level 9 - Sith Assassin
      Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
      1x Level 9 - Lando Calrissian
      Whenever another ally uses an ability on their turn, Lando Calrissian assists (limit once per turn) dealing 50% more damage.

      Level 6 Datacrons - 10

      2x Level 6 - Empire
      Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
      1x Level 6 - Jedi
      The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
      1x Level 6 - Sith
      Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
      1x Level 6 - Sith
      At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
      1x Level 6 - Sith
      Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
      1x Level 6 - Mandalorian
      The first time each Mandalorian ally falls below 50% Health, all Mandalorian allies reduce their cooldowns by 1 and gain 10% Turn Meter.
      1x Level 6 - Jedi
      Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
      1x Level 6 - Empire
      Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      1x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.

      Level 3 Datacrons - 28

      5x Level 3 - Dark Side
      The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
      3x Level 3 - Light Side
      Light Side allies start the battle with Protection Up (20%) for 2 turns.
      3x Level 3 - Dark Side
      Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
      2x Level 3 - Light Side
      Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
      2x Level 3 - Dark Side
      Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
      2x Level 3 - Light Side
      Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
      2x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      1x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      1x Level 3 - Dark Side
      Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
      1x Level 3 - Light Side
      The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
      1x Level 3 - Light Side
      Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
      1x Level 3 - Light Side
      At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
      1x Level 3 - Dark Side
      The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
      1x Level 3 - Light Side
      Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      1x Level 3 - Dark Side
      Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      1x Level 3 - Dark Side
      At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
 
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