The first time each Mandalorian ally falls below 50% Health, all Mandalorian allies reduce their cooldowns by 1 and gain 10% Turn Meter.
1x Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
1x Level 6
- Empire
Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
1x Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
1x Level 6
- Empire
Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
1x Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 3 Datacrons - 11
2x Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
2x Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
2x Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
1x Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
1x Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
1x Level 3
- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
1x Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1x Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.