• Cheap Jed? mind tricks Datacrons

    • All Unwavering Courage Escalating Conflict
    • Level 9 Datacrons - 4

      1x Level 9 - The Mandalorian (Beskar Armor)
      After using Disciplined Set Up, until he uses Swift Takedown, The Mandalorian (Beskar Armor) can't be defeated and is immune to Fear, Stun, and Turn Meter reduction. Swift Takedown deals 20% more damage for each stack of Whistling Birds The Mandalorian (Beskar Armor) had at the start of the turn.
      1x Level 9 - Count Dooku
      Whenever Count Dooku gains Stealth, they recover 100% Protection.
      1x Level 9 - Chirrut Îmwe
      If the allied leader is a Rebel Fighter: Whenever an ally gains a stack of Heal Over Time, Chirrut Îmwe and Baze Malbus gain 10% Offense (stacking) until the end of battle. Chirrut also gains 5% Turn Meter (limit once per turn). Whenever he uses a Basic ability, Baze Malbus is called to assist.
      1x Level 9 - Mace Windu
      Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.

      Level 6 Datacrons - 37

      4x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.
      3x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
      3x Level 6 - Mandalorian
      Whenever Mandalorian allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
      3x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      3x Level 6 - Empire
      At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
      2x Level 6 - Empire
      At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
      2x Level 6 - Resistance
      Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
      2x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies lose a stack of Heal Over Time, they gain a stack of Heal Over Time (10%) for 2 turns at the end of the turn.
      2x Level 6 - Sith
      At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
      2x Level 6 - Separatist
      Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
      2x Level 6 - Empire
      Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
      2x Level 6 - Jedi
      Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
      1x Level 6 - Sith
      Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
      1x Level 6 - Sith
      At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
      1x Level 6 - Jedi
      At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
      1x Level 6 - Empire
      Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      1x Level 6 - Separatist
      Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
      1x Level 6 - Mandalorian
      Whenever an enemy is defeated by a Mandalorian ally, that enemy can't be revived.
      1x Level 6 - Resistance
      Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.

      Level 3 Datacrons - 74

      8x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      8x Level 3 - Light Side
      Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
      7x Level 3 - Light Side
      At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
      7x Level 3 - Dark Side
      Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
      5x Level 3 - Light Side
      The first time each Light Side ally reaches 75%, 50%, and 25% Health grant them Protection Up (50%) for 2 turns, which can't be dispelled or prevented.
      5x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      5x Level 3 - Light Side
      The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
      4x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      4x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      4x Level 3 - Dark Side
      Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
      3x Level 3 - Dark Side
      Dark Side allies start the battle with Protection Up (20%) for 2 turns.
      2x Level 3 - Light Side
      Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
      2x Level 3 - Light Side
      Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
      2x Level 3 - Light Side
      Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      2x Level 3 - Dark Side
      Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
      2x Level 3 - Dark Side
      The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
      1x Level 3 - Dark Side
      The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
      1x Level 3 - Dark Side
      Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      1x Level 3 - Light Side
      Light Side allies start the battle with Protection Up (20%) for 2 turns.
      1x Level 3 - Dark Side
      At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
 
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