At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
1x Level 6
- Empire
Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
1x Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
1x Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
1x Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
1x Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
1x Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
1x Level 6
- Mandalorian
Whenever a Mandalorian ally damages an enemy with an attack, if that enemy was damaged during the last Mandalorian ally turn, all Mandalorian allies gain 2% Offense (stacking) until the end of battle.
1x Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 3 Datacrons - 16
2x Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
2x Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
2x Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
1x Level 3
- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
1x Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
1x Level 3
- Dark Side
At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
1x Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
1x Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1x Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
1x Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
1x Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
1x Level 3
- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
1x Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.