• Spice Runners of Dagobah Datacrons

    • All Together. As One. Escalating Conflict
    • Level 9 Datacrons - 1

      1x Level 9 - Seventh Sister
      At the start of Seventh Sister's turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way.

      Level 6 Datacrons - 6

      1x Level 6 - Inquisitorius
      Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
      1x Level 6 - First Order
      At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
      1x Level 6 - First Order
      At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
      1x Level 6 - First Order
      At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
      1x Level 6 - Galactic Republic
      At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
      1x Level 6 - Galactic Republic
      Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.

      Level 3 Datacrons - 10

      4x Level 3 - Dark Side
      At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
      2x Level 3 - Dark Side
      Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
      2x Level 3 - Light Side
      At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
      1x Level 3 - Dark Side
      Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      1x Level 3 - Light Side
      Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
 
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