Level 9 Datacrons - 7
![](https://game-assets.swgoh.gg/tex.charui_kyloren_tros.png)
4x Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
![](https://game-assets.swgoh.gg/tex.charui_gunganphalanx.png)
2x Level 9
- Gungan Phalanx
Whenever Gungan Phalanx is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
![](https://game-assets.swgoh.gg/tex.charui_ninthsister.png)
1x Level 9
- Ninth Sister
At the start of encounter, all Inquisitorius allies have +200% Max Health and are immune to Ability Block.
Ninth Sister deals 20% bonus True damage based on her Max Health with her Basic ability if the target enemy is inflicted with Purge.
If any enemy has 6 stacks of Purge when Ninth Sister is defeated for the first time, she consumes all stacks of Purge from a random enemy with 6 stacks of Purge, recovers 100% Max Health and Max Protection, and removes 50% Turn Meter from all enemies.
Ninth Sister deals 20% bonus True damage based on her Max Health with her Basic ability if the target enemy is inflicted with Purge.
If any enemy has 6 stacks of Purge when Ninth Sister is defeated for the first time, she consumes all stacks of Purge from a random enemy with 6 stacks of Purge, recovers 100% Max Health and Max Protection, and removes 50% Turn Meter from all enemies.
Level 6 Datacrons - 20
![](https://game-assets.swgoh.gg/tex.datacronui_affix_firstorder.png)
5x Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_firstorder.png)
3x Level 6
- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
2x Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_inquisitorius.png)
2x Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_gungan.png)
1x Level 6
- Gungan
The first time each Gungan ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_gungan.png)
1x Level 6
- Gungan
Whenever Gungan allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
1x Level 6
- Galactic Republic
Whenever a Galactic Republic ally with Protection Up assists, if there are no enemies with Protection Disruption, inflict it for 1 turn on the target enemy, which can't be dispelled, evaded, or resisted.
While Galactic Republic allies have Protection Up they have +50% Accuracy, counter chance, Critical Chance, Critical Damage, and they ignore Taunt.
While Galactic Republic allies have Protection Up they have +50% Accuracy, counter chance, Critical Chance, Critical Damage, and they ignore Taunt.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
1x Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
1x Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_inquisitorius.png)
1x Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_firstorder.png)
1x Level 6
- First Order
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_firstorder.png)
1x Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Level 3 Datacrons - 35
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
7x Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
6x Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
6x Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
5x Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
4x Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
3x Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
2x Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
2x Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.