• LeRetourDuJedi Datacrons

    • All Unwavering Courage Escalating Conflict
    • Level 9 Datacrons - 9

      2x Level 9 - Amilyn Holdo
      Amilyn Holdo has +100% Max Health and Max Protection. At the start of encounter, all Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever Amilyn Holdo loses Taunt, all other Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever a Resistance ally or Ben Solo loses Foresight, she gains 100% bonus Protection (stacking) for 1 turn. While she has Taunt, all other Resistance allies and Ben Solo have +100% Critical Avoidance and Defense Penetration and +100 Speed.
      2x Level 9 - Count Dooku
      Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
      1x Level 9 - Director Krennic
      Whenever Director Krennic critically hits an enemy, Director Krennic gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
      1x Level 9 - The Mandalorian
      The Mandalorian gains 15% Turn Meter when other allies use a Special ability on their turn.
      1x Level 9 - Kelleran Beq
      Kelleran Beq has +100000 Max Protection. Whenever Kelleran Beq uses a Basic ability, he deals additional True damage equal to 5% of his Max Protection, which can't be evaded. If there are no Galactic Legend allies, at the start of his turn, all other Galactic Republic Jedi gain 10 stacks (max 100) of Padawan Lessons.
      1x Level 9 - Finn
      Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.
      1x Level 9 - Kit Fisto
      Kit Fisto has +100% Health Steal. At the start of the battle, grant Guard to all other Galactic Republic Jedi allies until Kit Fisto is defeated. Kit Fisto and all allies with Guard have +100% Accuracy and have their Health and Protection equalized at the start of each ally's turn. Whenever Kit Fisto attacks out of turn he recovers 20% Health and Protection and lowers the cooldown of Turn the Tide by 1. Whenever Kit Fisto uses a Special ability all Galactic Republic Jedi gain Retribution for 2 turns. Whenever he uses his Basic ability, dispel all buffs on the target enemy.

      Level 6 Datacrons - 48

      4x Level 6 - Resistance
      Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
      3x Level 6 - Empire
      At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
      3x Level 6 - Separatist
      Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
      3x Level 6 - Jedi
      At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
      3x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.
      3x Level 6 - Resistance
      The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
      3x Level 6 - Empire
      Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
      3x Level 6 - Jedi
      Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
      2x Level 6 - Empire
      Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      2x Level 6 - Mandalorian
      Whenever a Mandalorian ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
      2x Level 6 - Sith
      Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
      2x Level 6 - Sith
      Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
      2x Level 6 - Resistance
      Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
      2x Level 6 - Empire
      Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
      1x Level 6 - Separatist
      At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
      1x Level 6 - Empire
      At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
      1x Level 6 - Jedi
      The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
      1x Level 6 - Jedi
      While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
      1x Level 6 - Jedi
      Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
      1x Level 6 - Separatist
      Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
      1x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
      1x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      1x Level 6 - Mandalorian
      Whenever an enemy is defeated by a Mandalorian ally, that enemy can't be revived.
      1x Level 6 - Mandalorian
      Whenever Mandalorian allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
      1x Level 6 - Sith
      Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.

      Level 3 Datacrons - 66

      9x Level 3 - Light Side
      The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
      6x Level 3 - Light Side
      Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
      6x Level 3 - Light Side
      Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
      5x Level 3 - Dark Side
      Dark Side allies start the battle with Protection Up (20%) for 2 turns.
      4x Level 3 - Dark Side
      The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
      3x Level 3 - Light Side
      The first time each Light Side ally reaches 75%, 50%, and 25% Health grant them Protection Up (50%) for 2 turns, which can't be dispelled or prevented.
      3x Level 3 - Dark Side
      Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
      3x Level 3 - Dark Side
      Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
      3x Level 3 - Dark Side
      At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
      3x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      3x Level 3 - Light Side
      At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
      3x Level 3 - Light Side
      Light Side allies start the battle with Protection Up (20%) for 2 turns.
      3x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      3x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      3x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      2x Level 3 - Dark Side
      Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
      2x Level 3 - Light Side
      Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      1x Level 3 - Dark Side
      The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
      1x Level 3 - Light Side
      Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
 
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