Level 9 Datacrons - 7
![](https://game-assets.swgoh.gg/tex.charui_sidious.png)
2x Level 9
- Darth Sidious
If there are no other active allies at the start of battle:
- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed
- He is immune to Daze and Stun
- At the start of his turn, dispel all debuffs on himself and reset all cooldowns
- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies
- Enemies can't assist or attack again if he is targeted
- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated
- Whenever an enemy is defeated, he recovers 100% Health and Protection
- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed
- He is immune to Daze and Stun
- At the start of his turn, dispel all debuffs on himself and reset all cooldowns
- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies
- Enemies can't assist or attack again if he is targeted
- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated
- Whenever an enemy is defeated, he recovers 100% Health and Protection
![](https://game-assets.swgoh.gg/tex.charui_dooku.png)
1x Level 9
- Count Dooku
Whenever Count Dooku gains Stealth, they recover 100% Protection.
![](https://game-assets.swgoh.gg/tex.charui_darthbane.png)
1x Level 9
- Darth Bane
At the start of Darth Bane's turn, all enemies gain Accuracy Up, Advantage, and Health Steal Up for 1 turn or until they receive damage, and summon a Sith Trooper in the allied ally slot if it is available and there are no other Sith Trooper allies. Darth Bane gains a stack of Siphon whenever he is critically hit. Whenever Darth Bane uses Essence of Dominance, also Siphon Critical Damage. Deceived enemies deal 25% reduced damage to Darth Bane.
![](https://game-assets.swgoh.gg/tex.charui_macewindu.png)
1x Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
![](https://game-assets.swgoh.gg/tex.charui_jediknightcal.png)
1x Level 9
- Jedi Knight Cal Kestis
The first time Jedi Knight Cal Kestis falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
![](https://game-assets.swgoh.gg/tex.charui_stap.png)
1x Level 9
- STAP
Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.
Level 6 Datacrons - 27
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
4x Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
3x Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
3x Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
3x Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
2x Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
2x Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
2x Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
1x Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
1x Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
1x Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
1x Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
1x Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
1x Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
1x Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
1x Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 3 Datacrons - 35
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
7x Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
7x Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
7x Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
3x Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
3x Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
2x Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
2x Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
2x Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
2x Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.