• Wo0kieLeaks Datacrons

    • All Together. As One. Escalating Conflict
    • Level 9 Datacrons - 7

      1x Level 9 - Finn
      Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.
      1x Level 9 - Padawan Obi-Wan
      At the start of the encounter, Padawan Obi-Wan gains 100% counter chance until the end of the encounter. Whenever he evades an attack, he recovers 20% Health and Protection. Whenever he attacks out of turn, he deals True damage to the target enemy, which can't be evaded.\n\nWhenever Turn Meter is removed from an enemy, Padawan Obi-Wan gains Foresight for 1 turn. At the start of each Galactic Republic ally's turn, if Padawan Obi-Wan has a stack of Heal Over Time, he gains 20% Offense; and if he has a stack of Protection Over Time, he gains 20% Defense penetration for 1 turn, doubled if there is an active Handmaiden Decoy.
      1x Level 9 - First Order Stormtrooper
      At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.\n\nWhenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
      1x Level 9 - Sith Assassin
      Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
      1x Level 9 - STAP
      Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.
      1x Level 9 - Padmé Amidala
      Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.\n\nWhenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.\n\nWhenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
      1x Level 9 - Padawan Obi-Wan
      At the start of the encounter, Padawan Obi-Wan gains 100% counter chance until the end of the encounter. Whenever he evades an attack, he recovers 20% Health and Protection. Whenever he attacks out of turn, he deals True damage to the target enemy, which can't be evaded.\n\nWhenever Turn Meter is removed from an enemy, Padawan Obi-Wan gains Foresight for 1 turn. At the start of each Galactic Republic ally's turn, if Padawan Obi-Wan has a stack of Heal Over Time, he gains 20% Offense; and if he has a stack of Protection Over Time, he gains 20% Defense penetration for 1 turn, doubled if there is an active Handmaiden Decoy.

      Level 6 Datacrons - 22

      2x Level 6 - Sith
      Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
      2x Level 6 - Jedi
      Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
      2x Level 6 - Jedi
      The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
      2x Level 6 - First Order
      At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
      2x Level 6 - Galactic Republic
      Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
      1x Level 6 - Jedi
      Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
      1x Level 6 - Sith
      At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
      1x Level 6 - First Order
      Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.\n\nWhenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.\n\nWhenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.\n\nWhenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
      1x Level 6 - Resistance
      The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
      1x Level 6 - Jedi
      While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
      1x Level 6 - Galactic Republic
      Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
      1x Level 6 - Separatist
      Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
      1x Level 6 - Sith
      At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
      1x Level 6 - Separatist
      Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
      1x Level 6 - Jedi
      At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
      1x Level 6 - Sith
      Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
      1x Level 6 - First Order
      At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.

      Level 3 Datacrons - 47

      6x Level 3 - Light Side
      The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
      6x Level 3 - Dark Side
      Dark Side allies start the battle with Protection Up (20%) for 2 turns.
      5x Level 3 - Light Side
      Light Side allies start the battle with Protection Up (20%) for 2 turns.
      5x Level 3 - Light Side
      Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      4x Level 3 - Light Side
      Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
      4x Level 3 - Dark Side
      Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
      4x Level 3 - Dark Side
      The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
      3x Level 3 - Dark Side
      Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
      2x Level 3 - Dark Side
      Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
      2x Level 3 - Light Side
      At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
      2x Level 3 - Dark Side
      Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      1x Level 3 - Light Side
      Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
      1x Level 3 - Dark Side
      At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
      1x Level 3 - Dark Side
      Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
      1x Level 3 - Light Side
      Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
 
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