• Deathstrok Datacrons

    • All Unwavering Courage Escalating Conflict
    • Level 9 Datacrons - 72

      13x Level 9 - The Mandalorian (Beskar Armor)
      After using Disciplined Set Up, until he uses Swift Takedown, The Mandalorian (Beskar Armor) can't be defeated and is immune to Fear, Stun, and Turn Meter reduction. Swift Takedown deals 20% more damage for each stack of Whistling Birds The Mandalorian (Beskar Armor) had at the start of the turn.
      7x Level 9 - Dark Trooper Moff Gideon
      At the start of battle and whenever Dark Trooper Moff Gideon uses a Special ability, if the allied slot is available and there is no ally Dark Trooper, summon a Dark Trooper. Otherwise, a summoned ally Dark Trooper gains a stack of Dark Trooper Squad.\n\nWhenever an ally uses a Special ability, all Moff Gideons gain a stack of Insight. Imperial Remnant allies have +15% Defense and Offense for each stack of Insight on Moff Gideons.
      6x Level 9 - Biggs Darklighter
      Whenever another ally attacks during Biggs Darklighter's turn, Biggs Darklighter and that ally gain 25% Turn Meter (limit once per turn).
      6x Level 9 - Director Krennic
      Whenever Director Krennic critically hits an enemy, Director Krennic gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
      6x Level 9 - The Mandalorian
      The Mandalorian gains 15% Turn Meter when other allies use a Special ability on their turn.
      6x Level 9 - Jyn Erso
      Whenever Jyn Erso critically hits an enemy, Jyn Erso gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
      6x Level 9 - Death Trooper
      The first time Death Trooper is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
      5x Level 9 - Lando Calrissian
      Whenever another ally uses an ability on their turn, Lando Calrissian assists (limit once per turn) dealing 50% more damage.
      5x Level 9 - Shoretrooper
      Whenever Shoretrooper is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
      3x Level 9 - Chirrut Îmwe
      If the allied leader is a Rebel Fighter: Whenever an ally gains a stack of Heal Over Time, Chirrut Îmwe and Baze Malbus gain 10% Offense (stacking) until the end of battle. Chirrut also gains 5% Turn Meter (limit once per turn). Whenever he uses a Basic ability, Baze Malbus is called to assist.
      3x Level 9 - Paz Vizsla
      Whenever another ally uses an ability on their turn, Paz Vizsla assists (limit once per turn) dealing 50% more damage.
      2x Level 9 - Bo-Katan (Mand'alor)
      If all allies are Light Side Mandalorians: At the start of battle, Bo-Katan (Mand'alor) takes a bonus turn, which can't be prevented and a random non-Galactic Legend enemy loses 100% Protection.\n\nWhenever Bo-Katan (Mand'alor) uses her Basic ability on her turn, if the target enemy is not a Galactic Legend and has no Protection, they are instantly defeated. Whenever an enemy is defeated, Bo-Katan (Mand'alor) takes a bonus turn, which can't be prevented.
      2x Level 9 - Bodhi Rook
      If the allied leader is a Rebel Fighter: Whenever a Rebel Fighter ally gains or loses Turn Meter or a bonus turn, they recover that much Health and Protection. Whenever an enemy loses Turn Meter, they take 10% of their Max Health as true damage. Whenever Bodhi Rook uses his Basic ability, the target enemy loses 30% Turn Meter, which can't be resisted.\n\nIf Bodhi Rook is defeated while another Rebel Fighter ally is active, he revives with 50% Health and takes a bonus turn.
      2x Level 9 - Imperial Probe Droid
      At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional True damage equal to 50% of Imperial Probe Droid's Max Health, which can't be evaded.

      Level 6 Datacrons - 148

      25x Level 6 - Empire
      At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
      14x Level 6 - Empire
      Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      12x Level 6 - Mandalorian
      Whenever a Mandalorian ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
      12x Level 6 - Empire
      At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
      12x Level 6 - Empire
      Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
      10x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
      10x Level 6 - Mandalorian
      The first time each Mandalorian ally falls below 50% Health, all Mandalorian allies reduce their cooldowns by 1 and gain 10% Turn Meter.
      10x Level 6 - Empire
      Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
      9x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      7x Level 6 - Mandalorian
      Whenever a Mandalorian ally damages an enemy with an attack, if that enemy was damaged during the last Mandalorian ally turn, all Mandalorian allies gain 2% Offense (stacking) until the end of battle.
      7x Level 6 - Mandalorian
      Whenever Mandalorian allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
      6x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.
      5x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies lose a stack of Heal Over Time, they gain a stack of Heal Over Time (10%) for 2 turns at the end of the turn.
      5x Level 6 - Mandalorian
      Whenever an enemy is defeated by a Mandalorian ally, that enemy can't be revived.
      4x Level 6 - Rebel Fighter
      The first time each Rebel Fighter ally falls below 50% Health, all Rebel Fighter allies reduce their cooldowns by 1 and gain 10% Turn Meter.

      Level 3 Datacrons - 321

      46x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      37x Level 3 - Dark Side
      Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
      36x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      36x Level 3 - Dark Side
      The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
      34x Level 3 - Light Side
      Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
      33x Level 3 - Light Side
      The first time each Light Side ally reaches 75%, 50%, and 25% Health grant them Protection Up (50%) for 2 turns, which can't be dispelled or prevented.
      26x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      25x Level 3 - Light Side
      At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
      25x Level 3 - Dark Side
      At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
      23x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
 
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