At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
1x Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
1x Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
1x Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
1x Level 6
- Rebel Fighter
The first time each Rebel Fighter ally falls below 50% Health, all Rebel Fighter allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 3 Datacrons - 7
2x Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
1x Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
1x Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
1x Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
1x Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
1x Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.