• Bombshelter Datacrons

    • All Unwavering Courage Escalating Conflict
    • Level 6 Datacrons - 8

      2x Level 6 - Mandalorian
      Whenever a Mandalorian ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
      1x Level 6 - Empire
      Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      1x Level 6 - Resistance
      Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
      1x Level 6 - Jedi
      At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
      1x Level 6 - Empire
      At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
      1x Level 6 - Sith
      At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
      1x Level 6 - Mandalorian
      The first time each Mandalorian ally falls below 50% Health, all Mandalorian allies reduce their cooldowns by 1 and gain 10% Turn Meter.

      Level 3 Datacrons - 16

      3x Level 3 - Light Side
      Light Side allies start the battle with Protection Up (20%) for 2 turns.
      2x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      2x Level 3 - Light Side
      At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
      1x Level 3 - Dark Side
      The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
      1x Level 3 - Light Side
      The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
      1x Level 3 - Light Side
      Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      1x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      1x Level 3 - Dark Side
      Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
      1x Level 3 - Dark Side
      At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
      1x Level 3 - Light Side
      Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
      1x Level 3 - Dark Side
      Dark Side allies start the battle with Protection Up (20%) for 2 turns.
      1x Level 3 - Light Side
      The first time each Light Side ally reaches 75%, 50%, and 25% Health grant them Protection Up (50%) for 2 turns, which can't be dispelled or prevented.
 
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