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Whenever Supreme Leader Kylo Ren is dealt Physical damage, reflect 20% of the damage dealt back onto the attacker, this damage can't defeat enemies.
1x Level 9
- Aurra Sing
Whenever Aurra Sing critically hits an enemy, Aurra Sing gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
1x Level 9
- Cad Bane
Cad Bane deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
1x Level 9
- General Hux
If Supreme Leader Kylo Ren is in the allied Leader slot and all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.
Dominance expires at the end of the turn whenever General Hux is critically hit.
1x Level 9
- Embo
At the start of Battle, 90% of Embo's Health is converted to Protection. If Embo has Protection at the start of a turn, he can't be defeated that turn.
1x Level 9
- Imperial Probe Droid
The first time Imperial Probe Droid is defeated, if there is at least one other active ally, revive all other defeated allies and other allies recover +100% Health and Protection, gain 100% Turn Meter and 100% Offense until the end of battle.
1x Level 9
- Supreme Leader Kylo Ren
If Supreme Leader Kylo Ren is in the Leader slot, then whenever a First Order ally gains Advantage, Supreme Leader Kylo Ren gains 3% Offense (stacking) until the end of the encounter.
1x Level 9
- Krrsantan
Whenever Krrsantan is dealt Physical damage, reflect 20% of the damage dealt back onto the attacker, this damage can't defeat enemies.
1x Level 9
- Droideka
Whenever Droideka damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Droideka uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Droideka gains Protection Up (50%, stacking) for 2 turns.
1x Level 9
- Grand Inquisitor
While Grand Inquisitor is active, Inquisitorius allies are immune to Fear and Stun and whenever an ally or enemy is defeated, Inquisitorius allies gain 50% Turn Meter, Damage Immunity for 1 turn which can't be copied, and their cooldowns are reset.
Level 6 Datacrons - 50
5x Level 6
- Bounty Hunter
Whenever Bounty Hunter allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.
5x Level 6
- Bounty Hunter
At the start of battle, Bounty Hunter allies gain Retribution for 3 turns, which can't be dispelled.
5x Level 6
- First Order
The first time each First Order ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
4x Level 6
- Droid
Whenever a Droid ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the enemy, which can't be resisted.
3x Level 6
- Scoundrel
Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the enemy, which can't be resisted.
3x Level 6
- First Order
At the start of each First Order ally's turn, if they have not taken damage since their last turn, they gain Offense Up and Critical Chance Up for 1 turn.
3x Level 6
- Scoundrel
Whenever an enemy is defeated by a Scoundrel ally, that enemy can't be revived.
3x Level 6
- Bounty Hunter
The first time each Bounty Hunter ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
2x Level 6
- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
2x Level 6
- First Order
Whenever a debuff on an enemy expires, First Order allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
2x Level 6
- Droid
Whenever a Droid ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the enemy, which can't be evaded or resisted.
2x Level 6
- Scoundrel
Whenever a Scoundrel ally defeats an enemy, they take a bonus turn.
2x Level 6
- Inquisitorius
Whenever a Inquisitorius ally defeats an enemy, they take a bonus turn.
2x Level 6
- Bounty Hunter
At the start of each Bounty Hunter ally's turn, if they have not taken damage since their last turn, they gain Offense Up and Critical Chance Up for 1 turn.
1x Level 6
- Inquisitorius
Whenever a Inquisitorius ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
1x Level 6
- Scoundrel
Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the enemy, which can't be evaded or resisted.
1x Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
1x Level 6
- Droid
Whenever a Droid ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
1x Level 6
- Scoundrel
Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the enemy, which can't be evaded or resisted.
1x Level 6
- Inquisitorius
Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the enemy, which can't be evaded or resisted.
1x Level 6
- First Order
Whenever First Order allies are critically hit they gain 10% Critical Damage (stacking) until the end of the encounter.
Level 3 Datacrons - 79
18x Level 3
- Dark Side
Whenever Dark Side allies use a Special ability they gain 15% Turn Meter.
15x Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
11x Level 3
- Dark Side
At the start of the encounter, the weakest ally gains 20% Turn Meter for every Dark Side ally.
7x Level 3
- Dark Side
Whenever Dark Side allies use a Special ability, they gain Evasion Up, Health Steal Up, and Health Up for 2 turns.
7x Level 3
- Dark Side
The first time a Dark Side Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.
7x Level 3
- Dark Side
Whenever Dark Side allies inflict Damage Over Time on an enemy, they gain a stack of Protection Up (5%, stacking) until the end of the encounter.
6x Level 3
- Dark Side
Dark Side allies recover 2% Health whenever they critically hit an enemy.
4x Level 3
- Dark Side
Whenever buffs or debuffs are dispelled from Dark Side allies, at the end of that turn they gain Tenacity Up and Potency Up for 2 turns.
4x Level 3
- Dark Side
Whenever Dark Side allies use a Basic ability, they gain Speed Up for 2 turns.