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  • Praetorian Alliance Datacrons

    • All Ardent Ideologies Security Primer
    • Level 9 Datacrons - 8

      2x Level 9 - Bo-Katan Kryze
      Whenever a buff is dispelled on an enemy during Bo-Katan Kryze's turn, Bo-Katan Kryze gains Critical Hit Immunity for 2 turns (limit once per turn).
      2x Level 9 - Darth Vader
      The first time Darth Vader is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
      1x Level 9 - Darth Vader
      Percent Health damage enemies receive is increased by 300%.
      1x Level 9 - Darth Malgus
      At the start of each of Darth Malgus's turns, they reset their cooldowns and lose 5% Health for each turn each ability was reduced. Darth Malgus can't be defeated this way.
      1x Level 9 - Dash Rendar
      Whenever an enemy takes a turn, Dash Rendar takes a bonus turn. During this bonus turn, Dash Rendar deals 100% more damage. This bonus turn can't trigger this effect on enemies.
      1x Level 9 - TIE Fighter Pilot
      Whenever an enemy takes a turn, TIE Fighter Pilot takes a bonus turn. During this bonus turn, TIE Fighter Pilot deals 100% more damage. This bonus turn can't trigger this effect on enemies.

      Level 6 Datacrons - 45

      7x Level 6 - Empire
      Whenever Empire allies inflict a debuff, they reduce their cooldowns by 1 (limit once per turn per enemy and ally).
      4x Level 6 - Empire
      Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense until the end of battle.
      4x Level 6 - Mandalorian
      Whenever Mandalorian allies recover Health, they recover Protection equal to the amount of Health recovered. Mandalorian allies can't recover Protection this way more than once per turn or if their Health was full.
      4x Level 6 - Empire
      At the start of battle, Empire allies lose all Max Protection and gain that much Max Health. Empire allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects
      2x Level 6 - Mandalorian
      At the end of their turn, Mandalorian allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
      2x Level 6 - Sith
      Whenever Sith allies recover Health, they recover Protection equal to the amount of Health recovered. Sith allies can't recover Protection this way more than once per turn or if their Health was full.
      2x Level 6 - Smuggler
      Whenever Smuggler allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.
      2x Level 6 - Empire
      The first time each Empire ally falls below 50% Health, all Empire allies reduce their cooldowns by 1 and gain 10% Turn Meter.
      2x Level 6 - Mandalorian
      Whenever a debuff on an enemy expires, Mandalorian allies gain 2% Potency and Tenacity until the end of battle.
      2x Level 6 - Sith
      Whenever a debuff on an enemy expires, Sith allies gain 2% Potency and Tenacity until the end of battle.
      1x Level 6 - Nightsister
      At the end of each turn, Nightsister allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
      1x Level 6 - Nightsister
      Whenever they use a Basic ability during their turn, Nightsister allies inflict Plague for 3 turns on target enemy, which can't be copied, dispelled, or evaded.
      1x Level 6 - Smuggler
      At the start of battle, Smuggler allies lose all Max Protection and gain that much Max Health. Smuggler allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects
      1x Level 6 - Mandalorian
      At the end of each turn, Mandalorian allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
      1x Level 6 - Sith
      At the start of their first turn, Sith allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
      1x Level 6 - Nightsister
      At the start of their first turn, Nightsister allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
      1x Level 6 - Nightsister
      At the end of their turn, Nightsister allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
      1x Level 6 - Sith
      Whenever an enemy is inflicted with Fear, Pain, or Shock, Sith allies gain 5% Offense until the end of battle.
      1x Level 6 - Mandalorian
      Whenever enemies are damaged at the start of their turn, Mandalorian allies gain 2% Turn Meter.
      1x Level 6 - Sith
      Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
      1x Level 6 - Smuggler
      Whenever Smuggler allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      1x Level 6 - Empire
      Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      1x Level 6 - Smuggler
      Whenever Smuggler allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense until the end of battle.
      1x Level 6 - Smuggler
      The first time each Smuggler ally falls below 50% Health, all Smuggler allies reduce their cooldowns by 1 and gain 10% Turn Meter.

      Level 3 Datacrons - 75

      10x Level 3 - Light Side
      Whenever Light Side allies grant a buff to another ally, that other ally recovers 3% Health and Protection.
      7x Level 3 - Dark Side
      Whenever Dark Side allies critically hit enemies more than 4 times during their turn, they gain 5% Critical Damage (stacking) until the end of battle.
      6x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      6x Level 3 - Dark Side
      Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
      5x Level 3 - Light Side
      Whenever Light Side allies start their turn with fewer than 3 buffs, they recover 5% Health and Protection.
      5x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      4x Level 3 - Dark Side
      Whenever Dark Side allies start their turn with fewer than 3 buffs, they recover 5% Health and Protection.
      4x Level 3 - Light Side
      Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
      4x Level 3 - Dark Side
      Whenever Dark Side allies start their turn with at least 3 debuffs that can be dispelled, they gain Tenacity Up for 2 turns.
      3x Level 3 - Light Side
      Whenever Light Side allies gain Tenacity Up, they gain 10% Protection Up (stacking) for 2 turns.
      3x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      3x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      3x Level 3 - Dark Side
      Whenever Dark Side allies grant a buff to another ally, that other ally recovers 3% Health and Protection.
      3x Level 3 - Light Side
      Whenever Light Side allies start their turn with at least 3 debuffs that can be dispelled, they gain Tenacity Up for 2 turns.
      2x Level 3 - Light Side
      Whenever Light Side allies are damaged by percent Health damage effects, they recover 2% Health.
      2x Level 3 - Dark Side
      Whenever Dark Side allies are damaged by percent Health damage effects, they recover 2% Health.
      2x Level 3 - Dark Side
      Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
      2x Level 3 - Light Side
      Whenever Light Side allies critically hit enemies more than 4 times during their turn, they gain 5% Critical Damage (stacking) until the end of battle.
      1x Level 3 - Light Side
      Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
 
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