• UW Ph0enix Reb0rn Datacrons

    • All Unwavering Courage Escalating Conflict
    • Level 9 Datacrons - 11

      3x Level 9 - Death Trooper
      The first time Death Trooper is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
      2x Level 9 - Shoretrooper
      Whenever Shoretrooper is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
      1x Level 9 - Lando Calrissian
      Whenever another ally uses an ability on their turn, Lando Calrissian assists (limit once per turn) dealing 50% more damage.
      1x Level 9 - Jyn Erso
      Whenever Jyn Erso critically hits an enemy, Jyn Erso gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
      1x Level 9 - The Mandalorian (Beskar Armor)
      After using Disciplined Set Up, until he uses Swift Takedown, The Mandalorian (Beskar Armor) can't be defeated and is immune to Fear, Stun, and Turn Meter reduction. Swift Takedown deals 20% more damage for each stack of Whistling Birds The Mandalorian (Beskar Armor) had at the start of the turn.
      1x Level 9 - Imperial Probe Droid
      At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional True damage equal to 50% of Imperial Probe Droid's Max Health, which can't be evaded.
      1x Level 9 - Director Krennic
      Whenever Director Krennic critically hits an enemy, Director Krennic gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
      1x Level 9 - Biggs Darklighter
      Whenever another ally attacks during Biggs Darklighter's turn, Biggs Darklighter and that ally gain 25% Turn Meter (limit once per turn).

      Level 6 Datacrons - 27

      5x Level 6 - Empire
      Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      4x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies lose a stack of Heal Over Time, they gain a stack of Heal Over Time (10%) for 2 turns at the end of the turn.
      3x Level 6 - Mandalorian
      Whenever a Mandalorian ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
      3x Level 6 - Empire
      At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
      3x Level 6 - Empire
      Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
      2x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
      2x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
      2x Level 6 - Rebel Fighter
      The first time each Rebel Fighter ally falls below 50% Health, all Rebel Fighter allies reduce their cooldowns by 1 and gain 10% Turn Meter.
      1x Level 6 - Rebel Fighter
      Whenever Rebel Fighter allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.
      1x Level 6 - Empire
      Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
      1x Level 6 - Empire
      At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.

      Level 3 Datacrons - 38

      6x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      5x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      5x Level 3 - Light Side
      The first time each Light Side ally reaches 75%, 50%, and 25% Health grant them Protection Up (50%) for 2 turns, which can't be dispelled or prevented.
      5x Level 3 - Dark Side
      Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
      5x Level 3 - Light Side
      At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
      4x Level 3 - Light Side
      Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
      4x Level 3 - Dark Side
      The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
      2x Level 3 - Light Side
      Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
      1x Level 3 - Dark Side
      Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
      1x Level 3 - Dark Side
      At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
 
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