Level 9 Datacrons - 1
![](https://game-assets.swgoh.gg/tex.charui_phasma.png)
1x Level 9
- Captain Phasma
Whenever an enemy is Stunned, Captain Phasma takes a bonus turn.
Level 6 Datacrons - 26
![](https://game-assets.swgoh.gg/tex.datacronui_affix_firstorder.png)
4x Level 6
- First Order
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
4x Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
3x Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
2x Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
2x Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
1x Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_gungan.png)
1x Level 6
- Gungan
Whenever a debuff on an enemy expires, Gungan allies gain 2% Potency and Tenacity (stacking) until the end of battle.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
1x Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_inquisitorius.png)
1x Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
1x Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
1x Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
1x Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_firstorder.png)
1x Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
1x Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_firstorder.png)
1x Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
1x Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 3 Datacrons - 49
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
7x Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
6x Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
4x Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
4x Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
4x Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
4x Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
3x Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
3x Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
3x Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
3x Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
2x Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
2x Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
2x Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
2x Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.