Level 9 Datacrons - 1
![](https://game-assets.swgoh.gg/tex.charui_sithassassin.png)
1x Level 9
- Sith Assassin
Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
Level 6 Datacrons - 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
1x Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
1x Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
1x Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
1x Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
1x Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
1x Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Level 3 Datacrons - 11
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
3x Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
2x Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
2x Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1x Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1x Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
1x Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
1x Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.