Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
1x Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
1x Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
1x Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
1x Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
1x Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
1x Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Level 3 Datacrons - 14
3x Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
2x Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
1x Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
1x Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1x Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1x Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
1x Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
1x Level 3
- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
1x Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
1x Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
1x Level 3
- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.