• Tank Takedown

    Destroy an AAT

  • The AAT -- one of the most formidable weapons of war in the galaxy, this engine of destruction was the bane of Republic forces throughout the Clone Wars. Raid Bonuses: Jawa, Jedi (see Details)

    Earn Rare Gear and General Kenobi Shards!

    Activation Cost: 90,000x

    TIER SETTINGS
    Time Limit: 2d

    Raid Points: 300
    Roster Refresh: Never
    Daily Attempts: Unlimited
    Raid Bonuses: Jawa, Jedi

    Mystery Crate Contents:

    -Raid Exclusive Gear
    -Raid Exclusive Salvage

    Exclusive HEROIC Rewards:
    INTENDED FOR
    7-Star Characters (REQUIRED)
    Level 80
    [9341FFFF]Gear Lvl X
    Mk V Mods
    General Kenobi Shards
    All of your Characters gain the following ability within the Raid:
    Escape
    This unit attempts to escape from the battle (40% chance), allowing it to be used in a future attempt.

    If successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt.
    Raid Bonuses:
    Wrecking Crew
    Jawas have +50% Potency. In addition, whenever a Jawa uses an ability, they call another ally to Assist. This effect can't trigger more than once per turn.
    Defenders of the Republic
    Jedi have +20% Critical Chance and recover 15% of their Max Health at the start of their turn.

    PHASE I
    On one of the many battlefields of the Clone Wars, the nefarious General Grievous has made a rare appearance to personally direct the battle. Defeating him here would surely turn the tide of the war!
    General Grievous
    Raging Assault
    Deal physical damage to target enemy and inflict Defense Down for 2 turns. This attack can't be Evaded or Countered.
    Grievous Pain
    Deal Physical damage to all enemies with a 65% chance to inflict three Damage Over Time effects for 2 turns.
    Baleful Laugh
    Inflict Speed Down on all enemies for 1 turn, with a 50% chance to also inflict Tenacity Down for 2 turns. Then, summon up to three Droid allies to the battle. This attack can't be Evaded.
    Tactical Maneuvering (Heroic)
    Every seventh time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns. That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns.

    Tactical Maneuvering (Heroic): +25% Offense, gain 30% Turn Meter whenever another ally is attacked
    Fearsome Foe III
    As long as this unit isn't Toppled, it has +1 Bonus Action (with a 50% chance to gain an additional Bonus Action each turn) and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.

    Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
    IG-100 MagnaGuard
    Electrostaff Assault
    Deal Physical Damage to target enemy with a 40% chance to inflict Offense Down for 1 turn.
    Disruption
    Deal Physical Damage to all enemies with a 50% chance to Expose them for 2 turns.
    Relentless Vanguard
    MagnaGuard has +50% Counter Chance. In addition, whenever an enemy starts their turn, if they are suffering a negative status effect inflicted by a MagnaGuard, all allied MagnaGuards Taunt until the end of that enemy's turn.
    B2 Super Battle Droid
    Heavy Blaster
    Deal Physical damage to target enemy and remove 25% Turn Meter.
    Overwhelming Fire
    Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
    Relentless Barrage
    B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.

    PHASE II
    Grievous's patience has worn thin--he orders one of his dreaded AATs to cover his retreat. With nigh-impervious armor and a small arsenal of anti-personnel weaponry, it is one of the deadliest weapons on the battlefield.
    AAT
    Anti-Personnel Blasters
    Deal Physical damage to target enemy and Expose them for 2 turns.
    High-Explosive Shells
    Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
    Incendiary Shells
    Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
    War Machine
    This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:

    Morale I: All attacking units gain +100% Defense Penetration.
    Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
    Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.

    When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
    Fearsome Foe III
    As long as this unit isn't Toppled, it has +1 Bonus Action (with a 50% chance to gain an additional Bonus Action each turn) and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.

    Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
    AAT (Left Cannon)
    Support Blaster
    Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
    AAT (Right Cannon)
    Support Blaster
    Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
    AAT (Main Cannon)
    Heavy Shot
    Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.

    PHASE III
    The AAT has been disabled, but the battle is far from over--Grievous summons a squad of B1 Battle Droids, led by one of his special B2 Rocket Troopers, to hold the line while the AAT is repaired.
    B2 Rocket Trooper
    Warm-Up Shot
    Deal Physical damage to target enemy and gain Offense Up for 1 turn.
    Scatter Shot
    Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Offense Down for 2 turns.
    Barrage
    Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown.
    Directing Fire
    Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies.
    Engage All Threats
    B2 Rocket Trooper has +35% Counter Chance and gains 25% Turn Meter whenever it counters.
    Fearsome Foe I
    As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.

    Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
    Geonosis B1 Battle Droid
    Coordinated Fire
    Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
    Command: Terminate
    Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command.
    Geonosis B1 Battle Droid Commander
    Coordinated Fire
    Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
    Command: Devastate
    Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn. This ability will only be used on a superior's command.

    Shaken: loses 25% Turn Meter when damaged by an attack
    AAT (Main Cannon)
    Heavy Shot
    Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.

    PHASE IV
    Grievous has ordered an all-out offensive, deploying additional B2 Battle Droids to support the AAT, as well as granting clearance for air strikes to crush any opposition.
    AAT
    Anti-Personnel Blasters
    Deal Physical damage to target enemy and Expose them for 2 turns.
    High-Explosive Shells
    Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
    Incendiary Shells
    Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
    War Machine
    This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:

    Morale I: All attacking units gain +100% Defense Penetration.
    Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
    Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.

    When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
    Danger Close
    When this unit becomes Toppled, it will call an air strike on its current position. The strike will hit just as it recovers from Topple, dealing Physical damage to all enemies. This attack can't be Evaded or Countered. Allies that have no positive status effects receive massive damage instead. After the air strike, this unit summons up to two Droid allies to the battle.
    Fearsome Foe III
    As long as this unit isn't Toppled, it has +1 Bonus Action (with a 50% chance to gain an additional Bonus Action each turn) and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.

    Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
    AAT (Left Cannon)
    Support Blaster
    Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
    AAT (Right Cannon)
    Support Blaster
    Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
    AAT (Main Cannon)
    Heavy Shot
    Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.
    B2 Super Battle Droid
    Heavy Blaster
    Deal Physical damage to target enemy and remove 25% Turn Meter.
    Overwhelming Fire
    Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
    Relentless Barrage
    B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.

    Activation Cost: 80,000x

    TIER SETTINGS
    Raid Points: 75
    Roster Refresh: Daily
    Daily Attempts: 5
    Raid Bonuses: Jawa, Jedi

    Mystery Crate Contents:

    -Raid Exclusive Gear
    -Raid Exclusive Salvage
    INTENDED FOR
    6-Star Characters (REQUIRED)
    Level 80
    Gear Lvl VIII
    Mk V Mods
    All of your Characters gain the following ability within the Raid:
    Escape
    This unit attempts to escape from the battle (50% chance), allowing it to be used in a future attempt.

    If successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt.
    Raid Bonuses:
    Wrecking Crew
    Jawas have +50% Potency. In addition, whenever a Jawa uses an ability, they call another ally to Assist. This effect can't trigger more than once per turn.
    Defenders of the Republic
    Jedi have +20% Critical Chance and recover 15% of their Max Health at the start of their turn.

    PHASE I
    On one of the many battlefields of the Clone Wars, the nefarious General Grievous has made a rare appearance to personally direct the battle. Defeating him here would surely turn the tide of the war!
    General Grievous
    Raging Assault
    Deal physical damage to target enemy and inflict Defense Down for 2 turns. This attack can't be Evaded or Countered.
    Grievous Pain
    Deal Physical damage to all enemies with a 65% chance to inflict three Damage Over Time effects for 2 turns.
    Baleful Laugh
    Inflict Speed Down on all enemies for 1 turn, with a 50% chance to also inflict Tenacity Down for 2 turns. Then, summon up to three Droid allies to the battle. This attack can't be Evaded.
    Tactical Maneuvering
    Every tenth time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns. That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns.

    Tactical Maneuvering: +25% Offense, gain 30% Turn Meter whenever another ally is attacked
    Fearsome Foe II
    As long as this unit isn't Toppled, it has +1 Bonus Action and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.

    Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
    IG-100 MagnaGuard
    Electrostaff Assault
    Deal Physical Damage to target enemy with a 40% chance to inflict Offense Down for 1 turn.
    Disruption
    Deal Physical Damage to all enemies with a 50% chance to Expose them for 2 turns.
    Relentless Vanguard
    MagnaGuard has +50% Counter Chance. In addition, whenever an enemy starts their turn, if they are suffering a negative status effect inflicted by a MagnaGuard, all allied MagnaGuards Taunt until the end of that enemy's turn.
    B2 Super Battle Droid
    Heavy Blaster
    Deal Physical damage to target enemy and remove 25% Turn Meter.
    Overwhelming Fire
    Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
    Relentless Barrage
    B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.

    PHASE II
    Grievous's patience has worn thin--he orders one of his dreaded AATs to cover his retreat. With nigh-impervious armor and a small arsenal of anti-personnel weaponry, it is one of the deadliest weapons on the battlefield.
    AAT
    Anti-Personnel Blasters
    Deal Physical damage to target enemy and Expose them for 2 turns.
    High-Explosive Shells
    Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
    Incendiary Shells
    Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
    War Machine
    This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:

    Morale I: All attacking units gain +100% Defense Penetration.
    Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
    Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.

    When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
    Fearsome Foe II
    As long as this unit isn't Toppled, it has +1 Bonus Action and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.

    Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
    AAT (Left Cannon)
    Support Blaster
    Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
    AAT (Right Cannon)
    Support Blaster
    Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
    AAT (Main Cannon)
    Heavy Shot
    Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.

    PHASE III
    The AAT has been disabled, but the battle is far from over--Grievous summons a squad of B1 Battle Droids, led by one of his special B2 Rocket Troopers, to hold the line while the AAT is repaired.
    B2 Rocket Trooper
    Warm-Up Shot
    Deal Physical damage to target enemy and gain Offense Up for 1 turn.
    Scatter Shot
    Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Offense Down for 2 turns.
    Barrage
    Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown.
    Directing Fire
    Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies.
    Engage All Threats
    B2 Rocket Trooper has +35% Counter Chance and gains 25% Turn Meter whenever it counters.
    Fearsome Foe I
    As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.

    Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
    Geonosis B1 Battle Droid
    Coordinated Fire
    Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
    Command: Terminate
    Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command.
    Geonosis B1 Battle Droid Commander
    Coordinated Fire
    Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
    Command: Devastate
    Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn. This ability will only be used on a superior's command.

    Shaken: loses 25% Turn Meter when damaged by an attack
    AAT (Main Cannon)
    Heavy Shot
    Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.

    PHASE IV
    Grievous has ordered an all-out offensive, deploying additional B2 Battle Droids to support the AAT, as well as granting clearance for air strikes to crush any opposition.
    AAT
    Anti-Personnel Blasters
    Deal Physical damage to target enemy and Expose them for 2 turns.
    High-Explosive Shells
    Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
    Incendiary Shells
    Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
    War Machine
    This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:

    Morale I: All attacking units gain +100% Defense Penetration.
    Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
    Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.

    When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
    Danger Close
    When this unit becomes Toppled, it will call an air strike on its current position. The strike will hit just as it recovers from Topple, dealing Physical damage to all enemies. This attack can't be Evaded or Countered. Allies that have no positive status effects receive massive damage instead. After the air strike, this unit summons up to two Droid allies to the battle.
    Fearsome Foe II
    As long as this unit isn't Toppled, it has +1 Bonus Action and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.

    Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
    AAT (Left Cannon)
    Support Blaster
    Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
    AAT (Right Cannon)
    Support Blaster
    Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
    AAT (Main Cannon)
    Heavy Shot
    Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.
    B2 Super Battle Droid
    Heavy Blaster
    Deal Physical damage to target enemy and remove 25% Turn Meter.
    Overwhelming Fire
    Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
    Relentless Barrage
    B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.

 
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