• Relentless Advance
    Relentless Advance
    Rey
  • Query Count Context: #0 myturn_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags myturn_marker or myturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 basicability_glrey_defense_pen Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Defense Penetration by 50% (additive)
    Effect expires on: Perform Move
    Modify Stat Context: #2 basicability_glrey_healthsteal Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Health Steal by 50% (additive)
    Effect expires on: Perform Move
    Modify Stat Context: #3 basicability_glrey_healthsteal_health_threshold Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Health Steal by 50% (additive)
    Effect expires on: Perform Move
    Damage Context: #4 basicability_glrey_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 100% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #0 myturn_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags myturn_marker or myturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 basicability_glrey_defense_pen Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Defense Penetration by 50% (additive)
    Effect expires on: Perform Move
    Modify Stat Context: #2 basicability_glrey_healthsteal Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Health Steal by 50% (additive)
    Effect expires on: Perform Move
    Modify Stat Context: #3 basicability_glrey_healthsteal_health_threshold Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Health Steal by 50% (additive)
    Effect expires on: Perform Move
    Damage Context: #4 basicability_glrey_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 150% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #0 myturn_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags myturn_marker or myturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 basicability_glrey_defense_pen Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Defense Penetration by 50% (additive)
    Effect expires on: Perform Move
    Modify Stat Context: #2 basicability_glrey_healthsteal Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Health Steal by 50% (additive)
    Effect expires on: Perform Move
    Modify Stat Context: #3 basicability_glrey_healthsteal_health_threshold Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Health Steal by 50% (additive)
    Effect expires on: Perform Move
    Damage Context: #4 basicability_glrey_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 150% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #5 basicability_glrey_damage_u01_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 150% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
 
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