• Paz Vizsla · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 37152 +2,286 +2,286
    Protection 63319 +1,100 +1,100
    Physical Damage 3165 +178 +178
    Special Damage 683 +182 +182
    Armor 43.7% +2% +2%
    Resistance 31.4% +0.6% +0.6%
    Physical Critical Rating 24.29% +1.13% +1.13%
    Mastery 5 +5 +5
    Health Steal 50.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 40068 +2,916 +5,202
    Protection 64419 +1,100 +2,200
    Physical Damage 3392 +227 +405
    Special Damage 1050 +367 +549
    Armor 46% +2.2% +4.2%
    Resistance 32.5% +1.1% +1.7%
    Physical Critical Rating 26.67% +2.38% +3.5%
    Mastery 10 +5 +10
    Health Steal 51.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 42966 +2,898 +8,100
    Protection 65519 +1,100 +3,300
    Physical Damage 3617 +225 +630
    Special Damage 1417 +367 +916
    Armor 48.1% +2.1% +6.3%
    Resistance 33.6% +1.1% +2.7%
    Physical Critical Rating 29.08% +2.42% +5.92%
    Mastery 15 +5 +15
    Health Steal 52.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 45882 +2,916 +11,016
    Protection 66619 +1,100 +4,400
    Physical Damage 3844 +227 +857
    Special Damage 1785 +368 +1,284
    Armor 50% +2% +8.3%
    Resistance 34.6% +1.1% +3.8%
    Physical Critical Rating 31.5% +2.42% +8.33%
    Mastery 20 +5 +20
    Health Steal 53% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 48780 +2,898 +13,914
    Protection 67719 +1,100 +5,500
    Physical Damage 4070 +226 +1,083
    Special Damage 2152 +367 +1,651
    Armor 51.8% +1.8% +10.1%
    Resistance 35.6% +1% +4.8%
    Physical Critical Rating 33.92% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 53.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 51696 +2,916 +16,830
    Protection 69919 +2,200 +7,700
    Physical Damage 4296 +226 +1,309
    Special Damage 2519 +367 +2,018
    Armor 54% +2.2% +12.2%
    Resistance 36.6% +1% +5.8%
    Physical Critical Rating 36.33% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 55.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 54594 +2,898 +19,728
    Protection 72119 +2,200 +9,900
    Physical Damage 4522 +226 +1,535
    Special Damage 2886 +367 +2,385
    Armor 56% +2% +14.2%
    Resistance 37.5% +0.9% +6.7%
    Physical Critical Rating 38.75% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 56.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 57510 +2,916 +22,644
    Protection 75419 +3,300 +13,200
    Physical Damage 4749 +227 +1,762
    Special Damage 3253 +367 +2,752
    Armor 58.2% +2.2% +16.5%
    Resistance 38.5% +1% +7.7%
    Physical Critical Rating 41.12% +2.38% +17.96%
    Mastery 60 +15 +60
    Health Steal 59% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 70734 +13,224 +35,868
    Protection 95619 +20,200 +33,400
    Physical Damage 4844 +95 +1,857
    Special Damage 3438 +185 +2,937
    Armor 59.5% +1.2% +17.7%
    Resistance 38.9% +0.4% +8.1%
    Physical Critical Rating 42.83% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 60.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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