Level 1
At the start of battle, Paz gains 5% Defense and Max Health for each other Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has. Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented.Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacksOverheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Health
by
5%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
5%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
5%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Add Persistent Effect taunt_buff , Add Persistent Effect special_taunt_buff
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Physical Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Special Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Level 2
At the start of battle, Paz gains 10% Defense and 5% Max Health for each other Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has. Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented.Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacksOverheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Health
by
5%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Add Persistent Effect taunt_buff , Add Persistent Effect special_taunt_buff
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Physical Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Special Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Level 3
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has. Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented.Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacksOverheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Health
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Add Persistent Effect taunt_buff , Add Persistent Effect special_taunt_buff
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Physical Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Special Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Level 4
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 5% Defense for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has. Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented.Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacksOverheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Health
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
5%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
5%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Add Persistent Effect taunt_buff , Add Persistent Effect special_taunt_buff
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Physical Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Special Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Level 5
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 5% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has. Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented.Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacksOverheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Health
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Health
by
5%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
5%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
5%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Add Persistent Effect taunt_buff , Add Persistent Effect special_taunt_buff
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Physical Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Special Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Level 6
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 15% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has. Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented.Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacksOverheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Health
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Health
by
15%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
15%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
15%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Add Persistent Effect taunt_buff , Add Persistent Effect special_taunt_buff
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Physical Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Special Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Level 7
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 15% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has. At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter. Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter. The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacksOverheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
For
Leader
from
Ally Side
who is Alive
and is affiliation_mandalorian
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Health
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Health
by
15%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
15%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
15%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Add Persistent Effect taunt_buff , Add Persistent Effect special_taunt_buff
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Physical Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Special Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
This effect will
EXECUTE if
the context
#2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
2x
Turn Start , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
handlerability_generic_frenzy_handler
Apply child effect(s) based on condition triggers
Effect is unresistable
Child effectis applied on:
Limit Break
For
All
from
Ally Side
(excluding self)
who are
Alive
Where an active effect
does have tag active_frenzy
Recover
100% Turn Meter (multiplicative)
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
handlerability_generic_frenzy_handler_dispel
Apply child effect(s) based on condition triggers
Effect is unresistable
Child effects are applied on:
Turn Start
For
All
from
Ally Side
who are
Alive
Where an active effect
does have tag active_frenzy
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Effect expires on:
1x
Health Min Limit Reached
Apply child effect(s) based on condition triggers
Effect expires on:
1x
Health Min Limit Reached
Child effects are applied on:
1x
Health Min Limit Reached
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Death , Encounter End
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
Recover
100% Health (multiplicative)
Apply child effect(s) based on condition triggers
Effect expires on:
Death
Child effects are applied on:
Remove Persistent Effect magnaguard_health_limit
Applies an Immunity effect to the target(s)
Modify stat
Physical Damage
by
100%
(multiplicative)
Effect expires on:
Death , Encounter End
Modify stat
Special Damage
by
100%
(multiplicative)
Effect expires on:
Death , Encounter End
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
Recover
100% Protection (multiplicative)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Recover ability cooldowns
for abilities in effected tags
by
-99
Recover
100% Turn Meter (multiplicative)
Apply child effect(s) based on condition triggers
Effect expires on:
Turn End
Child effects are applied on:
Turn End
Dispels effects from the target(s) with corresponding effected tags
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Death , Encounter End
Recover
1,000% Turn Meter (multiplicative)
Apply child effect(s) based on condition triggers
Effect expires on:
Death
Child effectis applied on:
Turn Start
For
Self
who is
Alive
Where an active effect
does have tag pazvizsla_defeat_self_marker
Destroy the current target(s)
Apply child effect(s) based on condition triggers
Child effectis applied on:
Persistent Effect Add Instance special_overheat_debuff
Recover
10% Turn Meter (multiplicative)
Apply child effect(s) based on condition triggers
Child effectis applied on:
Persistent Effect Add Instance clearable_debuff
Recover
5% Turn Meter (multiplicative)
Level 8
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 15% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has. At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter. Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter. The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacksOverheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacksWhile in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection. At the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter. Whenever an enemy is revived, Paz gains: - 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented - 3 stacks of Resilient Defense (max 10) until the end of the encounter - 50% Turn Meter - All Light Side Mandalorian allies recover 50% Health and Protection - Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
or not summoned_unit
Puts the target(s) from this query into CONTEXT_VALUE
For
Leader
from
Ally Side
who is Alive
and is affiliation_mandalorian
Puts the target(s) from this query into CONTEXT_VALUE
Query the current battle type and see if it matches any effected tags
Modify stat
Health
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Health
by
15%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
15%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
15%
* CONTEXT_VALUE
(additive)
Apply child effect(s) based on condition triggers
Child effects are applied on:
Add Persistent Effect taunt_buff , Add Persistent Effect special_taunt_buff
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
Modify stat
Physical Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Special Critical Avoidance
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Armor
by
10%
* CONTEXT_VALUE
(additive)
Modify stat
Resistance
by
10%
* CONTEXT_VALUE
(additive)
This effect will
EXECUTE if
the context
#2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
2x
Turn Start , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
handlerability_generic_frenzy_handler
Apply child effect(s) based on condition triggers
Effect is unresistable
Child effectis applied on:
Limit Break
For
All
from
Ally Side
(excluding self)
who are
Alive
Where an active effect
does have tag active_frenzy
Recover
100% Turn Meter (multiplicative)
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
handlerability_generic_frenzy_handler_dispel
Apply child effect(s) based on condition triggers
Effect is unresistable
Child effects are applied on:
Turn Start
For
All
from
Ally Side
who are
Alive
Where an active effect
does have tag active_frenzy
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Remove Instance resilient_defense
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Effect expires on:
1x
Health Min Limit Reached
Apply child effect(s) based on condition triggers
Effect expires on:
1x
Health Min Limit Reached
Child effects are applied on:
1x
Health Min Limit Reached
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Death , Encounter End
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
Recover
100% Health (multiplicative)
Apply child effect(s) based on condition triggers
Effect expires on:
Death
Child effects are applied on:
Remove Persistent Effect magnaguard_health_limit
Applies an Immunity effect to the target(s)
Modify stat
Physical Damage
by
100%
(multiplicative)
Effect expires on:
Death , Encounter End
Modify stat
Special Damage
by
100%
(multiplicative)
Effect expires on:
Death , Encounter End
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
Recover
100% Protection (multiplicative)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
Recover ability cooldowns
for abilities in effected tags
by
-99
Recover
100% Turn Meter (multiplicative)
Apply child effect(s) based on condition triggers
Effect expires on:
Turn End
Child effects are applied on:
Turn End
Dispels effects from the target(s) with corresponding effected tags
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Death , Encounter End
Recover
1,000% Turn Meter (multiplicative)
Apply child effect(s) based on condition triggers
Effect expires on:
Death
Child effectis applied on:
Turn Start
For
Self
who is
Alive
Where an active effect
does have tag pazvizsla_defeat_self_marker
Destroy the current target(s)
Apply child effect(s) based on condition triggers
Child effectis applied on:
Persistent Effect Add Instance special_overheat_debuff
Recover
10% Turn Meter (multiplicative)
Apply child effect(s) based on condition triggers
Child effectis applied on:
Persistent Effect Add Instance clearable_debuff
Recover
5% Turn Meter (multiplicative)
This effect will
EXECUTE if
the context
#3
effect successfully execute
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
This effect will
EXECUTE if
the context
#3
effect successfully execute
Modify stat
Health
by
25%
(multiplicative)
This effect will
EXECUTE if
the context
#3
effect successfully execute
Modify stat
Protection
by
25%
(multiplicative)
This effect will
EXECUTE if
the context
#3
effect successfully execute
Modify stat
Armor
by
25%
(multiplicative)
This effect will
EXECUTE if
the context
#3
effect successfully execute
Modify stat
Resistance
by
25%
(multiplicative)
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_pazvizsla02_omicron_enemy_revive_handler
This effect will
EXECUTE if
the context
#3
effect successfully execute
Apply child effect(s) based on condition triggers
Effect expires on:
Fled , Death
Child effects are applied on:
Enemy Revived
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Recover
50% Turn Meter (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_mandalorian
Recover
50% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_mandalorian
Recover
50% Protection (multiplicative)
For
All
from
Enemy Side
who are Alive
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
2x
Full Turn Complete , 1x
Death , Encounter End
This effect will
EXECUTE if
the context
#3
effect successfully execute
Apply child effect(s) based on condition triggers
Child effects are applied on:
Revive
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_pazvizsla02_omicron_enemy_revive_handler
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Effect expires on:
Fled , Death
Child effects are applied on:
Enemy Revived
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard overheat_blackboard value
is greater than or equal to
20
For
Self
who is
Alive
Where an active effect
does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Special Damage
by
10%
(multiplicative)
For
Self
who is
Alive
Where an active effect
does have tag special_overheat_debuff
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Tenacity
by
-5%
(additive)
For
Self
who is Alive or Dead
Check target(s) blackboard heat_blackboard value
is greater than or equal to
10
This effect will
SKIP EXECUTION if
the previous
effect successfully executed
Modify stat
Potency
by
10%
(additive)
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Check target(s) blackboard generic_resilient_defense_buff value
is less than
10
This effect will
EXECUTE if
the previous
effect successfully executed
Gain Taunt
Effect expires on:
Death , Encounter End
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Persistent Effect Add Instance resilient_defense , Persistent Effect Remove Instance resilient_defense , Add Persistent Effect generic_resilient_defense_buff_part3
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
For
All
from
Both Sides
who are
Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Remove Persistent Effect resilient_defense
Child effects are applied on:
Pre Receive Damage physical_damage , Pre Receive Damage special_damage , Pre Receive Damage unmitigable_damage
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Recover
50% Turn Meter (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_mandalorian
Recover
50% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_mandalorian
Recover
50% Protection (multiplicative)
For
All
from
Enemy Side
who are Alive
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
2x
Full Turn Complete , 1x
Death , Encounter End