• Legacy of House Vizsla
    Legacy of House Vizsla
    Paz Vizsla
  • Query Count Context: #0 query_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_pazvizsla01_health_mandalorian_BASE Unavoidable
    For Self who is Alive
    Modify stat Health by 5% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #2 uniqueability_pazvizsla01_armor_mandalorian_BASE Unavoidable
    For Self who is Alive
    Modify stat Armor by 5% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_pazvizsla01_suppression_mandalorian_BASE Unavoidable
    For Self who is Alive
    Modify stat Resistance by 5% * CONTEXT_VALUE (additive)
    Apply Effect Context: #4 uniqueability_pazvizsla01_taunt_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff, Add Persistent Effectspecial_taunt_buff
    Dispel Context: #0 uniqueability_pazvizsla01_taunt_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags taunt_buff
    Blackboard Query Context: #1 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #2 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #3 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #4 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #6 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #7 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #8 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Apply Effect Context: #5 uniqueability_pazvizsla01_resilient_defense_stats_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense
    Dispel Context: #0 uniqueability_pazvizsla01_dispel_stats Unavoidable
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_pazvizsla01_RD_stats
    Query Count Context: #1 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Modify Stat Context: #2 uniqueability_pazvizsla02_RD_crit_avoidance_attack Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #3 uniqueability_pazvizsla02_RD_crit_avoidance_ability Unavoidable
    For Self who is Alive
    Modify stat Special Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #4 uniqueability_pazvizsla02_RD_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #5 uniqueability_pazvizsla02_RD_suppression Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Apply Effect Context: #6 uniqueability_pazvizsla01_RD_loss_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Remove Instanceresilient_defense
    Blackboard Query Context: #0 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #1 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #2 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #3 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #4 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #5 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Query Count Context: #0 query_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_pazvizsla01_health_mandalorian_BASE Unavoidable
    For Self who is Alive
    Modify stat Health by 5% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #2 uniqueability_pazvizsla01_armor_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_pazvizsla01_suppression_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Apply Effect Context: #4 uniqueability_pazvizsla01_taunt_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff, Add Persistent Effectspecial_taunt_buff
    Dispel Context: #0 uniqueability_pazvizsla01_taunt_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags taunt_buff
    Blackboard Query Context: #1 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #2 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #3 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #4 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #6 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #7 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #8 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Apply Effect Context: #5 uniqueability_pazvizsla01_resilient_defense_stats_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense
    Dispel Context: #0 uniqueability_pazvizsla01_dispel_stats Unavoidable
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_pazvizsla01_RD_stats
    Query Count Context: #1 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Modify Stat Context: #2 uniqueability_pazvizsla02_RD_crit_avoidance_attack Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #3 uniqueability_pazvizsla02_RD_crit_avoidance_ability Unavoidable
    For Self who is Alive
    Modify stat Special Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #4 uniqueability_pazvizsla02_RD_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #5 uniqueability_pazvizsla02_RD_suppression Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Apply Effect Context: #6 uniqueability_pazvizsla01_RD_loss_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Remove Instanceresilient_defense
    Blackboard Query Context: #0 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #1 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #2 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #3 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #4 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #5 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Query Count Context: #0 query_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_pazvizsla01_health_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Health by 10% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #2 uniqueability_pazvizsla01_armor_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_pazvizsla01_suppression_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Apply Effect Context: #4 uniqueability_pazvizsla01_taunt_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff, Add Persistent Effectspecial_taunt_buff
    Dispel Context: #0 uniqueability_pazvizsla01_taunt_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags taunt_buff
    Blackboard Query Context: #1 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #2 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #3 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #4 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #6 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #7 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #8 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Apply Effect Context: #5 uniqueability_pazvizsla01_resilient_defense_stats_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense
    Dispel Context: #0 uniqueability_pazvizsla01_dispel_stats Unavoidable
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_pazvizsla01_RD_stats
    Query Count Context: #1 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Modify Stat Context: #2 uniqueability_pazvizsla02_RD_crit_avoidance_attack Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #3 uniqueability_pazvizsla02_RD_crit_avoidance_ability Unavoidable
    For Self who is Alive
    Modify stat Special Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #4 uniqueability_pazvizsla02_RD_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #5 uniqueability_pazvizsla02_RD_suppression Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Apply Effect Context: #6 uniqueability_pazvizsla01_RD_loss_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Remove Instanceresilient_defense
    Blackboard Query Context: #0 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #1 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #2 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #3 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #4 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #5 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Query Count Context: #0 query_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_ls_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_pazvizsla01_health_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Health by 10% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #3 uniqueability_pazvizsla01_armor_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #4 uniqueability_pazvizsla01_suppression_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #5 uniqueability_pazvizsla01_armor_ls_mandalorian_BASE Unavoidable
    For Self who is Alive
    Modify stat Armor by 5% * CONTEXT_VALUE (additive)
    Modify Stat Context: #6 uniqueability_pazvizsla01_suppression_ls_mandalorian_BASE Unavoidable
    For Self who is Alive
    Modify stat Resistance by 5% * CONTEXT_VALUE (additive)
    Apply Effect Context: #7 uniqueability_pazvizsla01_taunt_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff, Add Persistent Effectspecial_taunt_buff
    Dispel Context: #0 uniqueability_pazvizsla01_taunt_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags taunt_buff
    Blackboard Query Context: #1 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #2 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #3 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #4 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #6 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #7 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #8 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Apply Effect Context: #8 uniqueability_pazvizsla01_resilient_defense_stats_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense
    Dispel Context: #0 uniqueability_pazvizsla01_dispel_stats Unavoidable
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_pazvizsla01_RD_stats
    Query Count Context: #1 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Modify Stat Context: #2 uniqueability_pazvizsla02_RD_crit_avoidance_attack Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #3 uniqueability_pazvizsla02_RD_crit_avoidance_ability Unavoidable
    For Self who is Alive
    Modify stat Special Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #4 uniqueability_pazvizsla02_RD_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #5 uniqueability_pazvizsla02_RD_suppression Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Apply Effect Context: #9 uniqueability_pazvizsla01_RD_loss_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Remove Instanceresilient_defense
    Blackboard Query Context: #0 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #1 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #2 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #3 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #4 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #5 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Query Count Context: #0 query_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_ls_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_pazvizsla01_health_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Health by 10% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #3 uniqueability_pazvizsla01_health_ls_mandalorian_BASE Unavoidable
    For Self who is Alive
    Modify stat Health by 5% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #4 uniqueability_pazvizsla01_armor_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #5 uniqueability_pazvizsla01_suppression_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #6 uniqueability_pazvizsla01_armor_ls_mandalorian_BASE Unavoidable
    For Self who is Alive
    Modify stat Armor by 5% * CONTEXT_VALUE (additive)
    Modify Stat Context: #7 uniqueability_pazvizsla01_suppression_ls_mandalorian_BASE Unavoidable
    For Self who is Alive
    Modify stat Resistance by 5% * CONTEXT_VALUE (additive)
    Apply Effect Context: #8 uniqueability_pazvizsla01_taunt_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff, Add Persistent Effectspecial_taunt_buff
    Dispel Context: #0 uniqueability_pazvizsla01_taunt_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags taunt_buff
    Blackboard Query Context: #1 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #2 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #3 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #4 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #6 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #7 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #8 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Apply Effect Context: #9 uniqueability_pazvizsla01_resilient_defense_stats_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense
    Dispel Context: #0 uniqueability_pazvizsla01_dispel_stats Unavoidable
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_pazvizsla01_RD_stats
    Query Count Context: #1 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Modify Stat Context: #2 uniqueability_pazvizsla02_RD_crit_avoidance_attack Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #3 uniqueability_pazvizsla02_RD_crit_avoidance_ability Unavoidable
    For Self who is Alive
    Modify stat Special Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #4 uniqueability_pazvizsla02_RD_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #5 uniqueability_pazvizsla02_RD_suppression Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Apply Effect Context: #10 uniqueability_pazvizsla01_RD_loss_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Remove Instanceresilient_defense
    Blackboard Query Context: #0 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #1 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #2 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #3 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #4 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #5 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Query Count Context: #0 query_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_ls_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_pazvizsla01_health_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Health by 10% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #3 uniqueability_pazvizsla01_health_ls_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Health by 15% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #4 uniqueability_pazvizsla01_armor_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #5 uniqueability_pazvizsla01_suppression_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #6 uniqueability_pazvizsla01_armor_ls_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Modify Stat Context: #7 uniqueability_pazvizsla01_suppression_ls_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Apply Effect Context: #8 uniqueability_pazvizsla01_taunt_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff, Add Persistent Effectspecial_taunt_buff
    Dispel Context: #0 uniqueability_pazvizsla01_taunt_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags taunt_buff
    Blackboard Query Context: #1 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #2 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #3 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #4 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #6 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #7 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #8 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Apply Effect Context: #9 uniqueability_pazvizsla01_resilient_defense_stats_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense
    Dispel Context: #0 uniqueability_pazvizsla01_dispel_stats Unavoidable
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_pazvizsla01_RD_stats
    Query Count Context: #1 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Modify Stat Context: #2 uniqueability_pazvizsla02_RD_crit_avoidance_attack Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #3 uniqueability_pazvizsla02_RD_crit_avoidance_ability Unavoidable
    For Self who is Alive
    Modify stat Special Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #4 uniqueability_pazvizsla02_RD_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #5 uniqueability_pazvizsla02_RD_suppression Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Apply Effect Context: #10 uniqueability_pazvizsla01_RD_loss_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Remove Instanceresilient_defense
    Blackboard Query Context: #0 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #1 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #2 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #3 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #4 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #5 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Query Count Context: #0 query_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_ls_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 query_lS_mandalorian_leaders Unavoidable
    For Leader from Ally Side who is Alive and is affiliation_mandalorian
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_pazvizsla01_health_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Health by 10% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #4 uniqueability_pazvizsla01_health_ls_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Health by 15% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #5 uniqueability_pazvizsla01_armor_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #6 uniqueability_pazvizsla01_suppression_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #7 uniqueability_pazvizsla01_armor_ls_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Modify Stat Context: #8 uniqueability_pazvizsla01_suppression_ls_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Apply Effect Context: #9 uniqueability_pazvizsla01_taunt_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff, Add Persistent Effectspecial_taunt_buff
    Dispel Context: #0 uniqueability_pazvizsla01_taunt_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags taunt_buff
    Blackboard Query Context: #1 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #2 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #3 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #4 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #6 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #7 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #8 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Apply Effect Context: #10 uniqueability_pazvizsla01_resilient_defense_stats_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense
    Dispel Context: #0 uniqueability_pazvizsla01_dispel_stats Unavoidable
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_pazvizsla01_RD_stats
    Query Count Context: #1 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Modify Stat Context: #2 uniqueability_pazvizsla02_RD_crit_avoidance_attack Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #3 uniqueability_pazvizsla02_RD_crit_avoidance_ability Unavoidable
    For Self who is Alive
    Modify stat Special Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #4 uniqueability_pazvizsla02_RD_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #5 uniqueability_pazvizsla02_RD_suppression Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Apply Effect Context: #11 uniqueability_pazvizsla01_SOE_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start
    Blackboard Query Context: #0 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #1 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #4 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #5 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #6 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #7 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Immunity Context: #8 generic_frenzy_buff Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive active_frenzy frenzy_part1 clearable_buff countable_buff buff special_buff
    Effected Tags derp
    Effect expires on: 2x Turn Start, Encounter End, Death
    Apply Effect Context: #9 handlerability_generic_frenzy_handler Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag handlerability_generic_frenzy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive handlerability_generic_frenzy_handler generic_frenzy_cleanup
    Child effectis applied on: Limit Break
    Recover Context: #0 generic_frenzy_quicken Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Where an active effect does have tag active_frenzy
    Recover 100% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #10 handlerability_generic_frenzy_handler_dispel Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag handlerability_generic_frenzy_handler_dispel
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive handlerability_generic_frenzy_handler_dispel generic_frenzy_cleanup
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_frenzy_all Unavoidable
    For All from Ally Side who are Alive
    Where an active effect does have tag active_frenzy
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_frenzy_dispel_CS Unavoidable
    For All from Ally Side who are Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags generic_frenzy_cleanup frenzy_part2 frenzy_part3
    Apply Effect Context: #12 uniqueability_pazvizsla01_RD_loss_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Remove Instanceresilient_defense
    Blackboard Query Context: #0 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #1 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #2 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #3 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #4 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #5 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Health Limit Context: #13 uniqueability_pazvizsla01_no_kill_self Unavoidable
    For Self who is Alive
    Where Health % > 1%
    Min of 1%
    Descriptive magnaguard_health_limit
    Effect expires on: 1x Health Min Limit Reached
    Apply Effect Context: #14 uniqueability_pazvizsla01_no_kill_safety Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Health Min Limit Reached
    Child effects are applied on: 1x Health Min Limit Reached
    Immunity Context: #0 generic_damage_immunity_self_1turn Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive damage_immunity_buff featcounter_invincibility countable_buff clearable_buff special_buff
    Effected Tags physical_damage special_damage unmitigable_damage a_plague effect_damage bonds_of_weakness_damage massive_damage
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Dispel Context: #1 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #2 generic_recover_health_self_full Unavoidable
    For Self who is Alive
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Apply Effect Context: #15 uniqueability_pazvizsla01_bonus_turn_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Remove Persistent Effectmagnaguard_health_limit
    Immunity Context: #0 uniqueability_pazvizsla01_turnmeter_immunity Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effected Tags delay speed_recovery
    Effect expires on: Death
    Modify Stat Context: #1 uniqueability_pazvizsla01_attack_damage Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #2 uniqueability_pazvizsla01_ability_power Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Effect expires on: Death, Encounter End
    Recover Context: #3 uniqueability_pazvizsla01_self_destroy_prot_recovery Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Blackboard Query Context: #4 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #5 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #7 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #8 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #9 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #10 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #11 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #12 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #13 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #17 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #18 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #19 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #23 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #24 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #25 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #26 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #27 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #28 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #29 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #30 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #31 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #32 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #33 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #34 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #35 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #36 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #37 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #38 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #39 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #40 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #41 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #42 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #43 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #44 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #45 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #46 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #47 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #48 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #49 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #50 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #51 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #52 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #53 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #54 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #55 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #56 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #57 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #58 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #59 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #60 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #61 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #62 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #63 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #64 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #65 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #66 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #67 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #68 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #69 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #70 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #71 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #72 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #73 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #74 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #75 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #76 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #77 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #78 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #79 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #80 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #81 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #82 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #83 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #84 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #85 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #86 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #87 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #88 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #89 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #90 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #91 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #92 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #93 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #94 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #95 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #96 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #97 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #98 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #99 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #100 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #101 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #102 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #103 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Recover Context: #104 uniqueability_pazvizsla01_destroy_self_CD_reset Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags specialability_pazvizsla01 specialability_pazvizsla02
    Recover Context: #105 generic_bonus_turn_self Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Apply Effect Context: #106 uniqueability_pazvizsla01_prepare_to_destroy_self_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Turn End
    Child effects are applied on: Turn End
    Dispel Context: #0 dispel_pazvizsla_health_limit Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags magnaguard_health_limit
    Immunity Context: #1 pazvizsla_defeat_self_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive pazvizsla_defeat_self_marker
    Effected Tags derp
    Effect expires on: Death, Encounter End
    Recover Context: #2 uniqueability_pazvizsla01_bonus_turn_to_defeat_self Unavoidable
    For Self who is Alive
    Recover 1,000% Turn Meter (multiplicative)
    Apply Effect Context: #16 uniqueability_pazvizsla01_destroy_myself_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effectis applied on: Turn Start
    Destroy Context: #0 uniqueability_pazvizsla01_destroy_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag pazvizsla_defeat_self_marker
    Destroy the current target(s)
    Apply Effect Context: #17 uniqueability_pazvizsla01_overheat_TM_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancespecial_overheat_debuff
    Recover Context: #0 generic_quicken_single_10 Unavoidable
    For Self who is Alive
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #18 uniqueability_pazvizsla01_clearable_debuff_TM_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceclearable_debuff
    Recover Context: #0 generic_quicken_single_05 Unavoidable
    For Self who is Alive
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #0 query_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_ls_mandalorian_ally_exclude_self_and_summons Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian or not summoned_unit
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 query_lS_mandalorian_leaders Unavoidable
    For Leader from Ally Side who is Alive and is affiliation_mandalorian
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Battle Type Context: #3 query_battle_type_territorybattle_both Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_STRIKE_BATTLE TERRITORY_COVERT_BATTLE
    Modify Stat Context: #4 uniqueability_pazvizsla01_health_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Health by 10% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #5 uniqueability_pazvizsla01_health_ls_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Health by 15% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #6 uniqueability_pazvizsla01_armor_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #7 uniqueability_pazvizsla01_suppression_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #8 uniqueability_pazvizsla01_armor_ls_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Modify Stat Context: #9 uniqueability_pazvizsla01_suppression_ls_mandalorian_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Apply Effect Context: #10 uniqueability_pazvizsla01_taunt_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff, Add Persistent Effectspecial_taunt_buff
    Dispel Context: #0 uniqueability_pazvizsla01_taunt_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags taunt_buff
    Blackboard Query Context: #1 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #2 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #3 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #4 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #6 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #7 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #8 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Apply Effect Context: #11 uniqueability_pazvizsla01_resilient_defense_stats_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense
    Dispel Context: #0 uniqueability_pazvizsla01_dispel_stats Unavoidable
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_pazvizsla01_RD_stats
    Query Count Context: #1 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Modify Stat Context: #2 uniqueability_pazvizsla02_RD_crit_avoidance_attack Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #3 uniqueability_pazvizsla02_RD_crit_avoidance_ability Unavoidable
    For Self who is Alive
    Modify stat Special Critical Avoidance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #4 uniqueability_pazvizsla02_RD_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Modify Stat Context: #5 uniqueability_pazvizsla02_RD_suppression Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_pazvizsla01_RD_stats
    Apply Effect Context: #12 uniqueability_pazvizsla01_SOE_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start
    Blackboard Query Context: #0 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #1 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #4 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #5 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #6 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #7 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Immunity Context: #8 generic_frenzy_buff Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive active_frenzy frenzy_part1 clearable_buff countable_buff buff special_buff
    Effected Tags derp
    Effect expires on: 2x Turn Start, Encounter End, Death
    Apply Effect Context: #9 handlerability_generic_frenzy_handler Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag handlerability_generic_frenzy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive handlerability_generic_frenzy_handler generic_frenzy_cleanup
    Child effectis applied on: Limit Break
    Recover Context: #0 generic_frenzy_quicken Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Where an active effect does have tag active_frenzy
    Recover 100% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #10 handlerability_generic_frenzy_handler_dispel Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag handlerability_generic_frenzy_handler_dispel
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive handlerability_generic_frenzy_handler_dispel generic_frenzy_cleanup
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_frenzy_all Unavoidable
    For All from Ally Side who are Alive
    Where an active effect does have tag active_frenzy
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_frenzy_dispel_CS Unavoidable
    For All from Ally Side who are Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags generic_frenzy_cleanup frenzy_part2 frenzy_part3
    Apply Effect Context: #13 uniqueability_pazvizsla01_RD_loss_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Remove Instanceresilient_defense
    Blackboard Query Context: #0 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #1 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #2 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #3 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #4 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #5 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Health Limit Context: #14 uniqueability_pazvizsla01_no_kill_self Unavoidable
    For Self who is Alive
    Where Health % > 1%
    Min of 1%
    Descriptive magnaguard_health_limit
    Effect expires on: 1x Health Min Limit Reached
    Apply Effect Context: #15 uniqueability_pazvizsla01_no_kill_safety Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Health Min Limit Reached
    Child effects are applied on: 1x Health Min Limit Reached
    Immunity Context: #0 generic_damage_immunity_self_1turn Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive damage_immunity_buff featcounter_invincibility countable_buff clearable_buff special_buff
    Effected Tags physical_damage special_damage unmitigable_damage a_plague effect_damage bonds_of_weakness_damage massive_damage
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Dispel Context: #1 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #2 generic_recover_health_self_full Unavoidable
    For Self who is Alive
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Apply Effect Context: #16 uniqueability_pazvizsla01_bonus_turn_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Remove Persistent Effectmagnaguard_health_limit
    Immunity Context: #0 uniqueability_pazvizsla01_turnmeter_immunity Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effected Tags delay speed_recovery
    Effect expires on: Death
    Modify Stat Context: #1 uniqueability_pazvizsla01_attack_damage Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #2 uniqueability_pazvizsla01_ability_power Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Effect expires on: Death, Encounter End
    Recover Context: #3 uniqueability_pazvizsla01_self_destroy_prot_recovery Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_mandalorian
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Blackboard Query Context: #4 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #5 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #7 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #8 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #9 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #10 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #11 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #12 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #13 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #17 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #18 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #19 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #23 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #24 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #25 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #26 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #27 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #28 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #29 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #30 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #31 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #32 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #33 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #34 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #35 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #36 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #37 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #38 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #39 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #40 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #41 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #42 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #43 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #44 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #45 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #46 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #47 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #48 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #49 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #50 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #51 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #52 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #53 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #54 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #55 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #56 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #57 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #58 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #59 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #60 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #61 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #62 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #63 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #64 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #65 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #66 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #67 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #68 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #69 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #70 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #71 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #72 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #73 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #74 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #75 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #76 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #77 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #78 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #79 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #80 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #81 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #82 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #83 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #84 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #85 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #86 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #87 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #88 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #89 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #90 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #91 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #92 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #93 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #94 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #95 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #96 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #97 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #98 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #99 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #100 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #101 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #102 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #103 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Recover Context: #104 uniqueability_pazvizsla01_destroy_self_CD_reset Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags specialability_pazvizsla01 specialability_pazvizsla02
    Recover Context: #105 generic_bonus_turn_self Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Apply Effect Context: #106 uniqueability_pazvizsla01_prepare_to_destroy_self_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Turn End
    Child effects are applied on: Turn End
    Dispel Context: #0 dispel_pazvizsla_health_limit Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags magnaguard_health_limit
    Immunity Context: #1 pazvizsla_defeat_self_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive pazvizsla_defeat_self_marker
    Effected Tags derp
    Effect expires on: Death, Encounter End
    Recover Context: #2 uniqueability_pazvizsla01_bonus_turn_to_defeat_self Unavoidable
    For Self who is Alive
    Recover 1,000% Turn Meter (multiplicative)
    Apply Effect Context: #17 uniqueability_pazvizsla01_destroy_myself_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effectis applied on: Turn Start
    Destroy Context: #0 uniqueability_pazvizsla01_destroy_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag pazvizsla_defeat_self_marker
    Destroy the current target(s)
    Apply Effect Context: #18 uniqueability_pazvizsla01_overheat_TM_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancespecial_overheat_debuff
    Recover Context: #0 generic_quicken_single_10 Unavoidable
    For Self who is Alive
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #19 uniqueability_pazvizsla01_clearable_debuff_TM_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceclearable_debuff
    Recover Context: #0 generic_quicken_single_05 Unavoidable
    For Self who is Alive
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #20 uniqueability_pazvizsla01_omicron_SOE_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #3 effect successfully execute
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start
    Blackboard Query Context: #0 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #1 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #4 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #5 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #6 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #7 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #8 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #9 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #10 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #11 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Modify Stat Context: #21 uniqueability_pazvizsla01_omicron_max_health_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Health by 25% (multiplicative)
    Descriptive max_health_increase
    Modify Stat Context: #22 uniqueability_pazvizsla01_omicron_max_protection_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Protection by 25% (multiplicative)
    Descriptive max_shield_increase
    Modify Stat Context: #23 uniqueability_pazvizsla01_omicron_armor_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Armor by 25% (multiplicative)
    Modify Stat Context: #24 uniqueability_pazvizsla01_omicron_suppression_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Resistance by 25% (multiplicative)
    Apply Effect Context: #25 uniqueability_pazvizsla02_omicron_enemy_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_pazvizsla02_omicron_enemy_revive_handler
    This effect will EXECUTE if the context #3 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_pazvizsla02_omicron_enemy_revive_handler
    Effect expires on: Fled, Death
    Child effects are applied on: Enemy Revived
    Blackboard Query Context: #0 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #1 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #2 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #3 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #4 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #5 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #6 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #7 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #8 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #9 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #10 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #11 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #12 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #13 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #14 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #15 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #16 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #17 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #18 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #19 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #20 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #21 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #22 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #23 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #24 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #25 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #26 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #27 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #28 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #29 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #30 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #31 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #32 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #33 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #34 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #35 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #36 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #37 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #38 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #39 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #40 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #41 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Recover Context: #42 generic_quicken_single_50 Unavoidable
    For Self who is Alive
    Recover 50% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Recover Context: #43 uniqueability_pazvizsla02_omicron_enemy_revive_ls_mandalorian_health_recovery Unavoidable
    For All from Ally Side who are Alive and is affiliation_mandalorian
    Recover 50% Health (multiplicative)
    Recover Context: #44 uniqueability_pazvizsla02_omicron_enemy_revive_ls_mandalorian_prot_recovery Unavoidable
    For All from Ally Side who are Alive and is affiliation_mandalorian
    Recover 50% Protection (multiplicative)
    Immunity Context: #45 health_recovery_immunity_enemy_all_2turn_unresistable Unavoidable
    For All from Enemy Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive health_recovery_immunity featcounter_health_recovery_immunity clearable_debuff countable_debuff
    Effected Tags health_recovery health_steal_recovery protection_recovery
    Effect expires on: 2x Full Turn Complete, 1x Death, Encounter End
    Apply Effect Context: #26 uniqueability_pazvizsla02_omicron_self_revive_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #3 effect successfully execute
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_am_i_alive Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_pazvizsla02_omicron_enemy_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_pazvizsla02_omicron_enemy_revive_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_pazvizsla02_omicron_enemy_revive_handler
    Effect expires on: Fled, Death
    Child effects are applied on: Enemy Revived
    Blackboard Query Context: #0 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #1 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #2 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #3 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #4 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #5 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #6 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #7 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #8 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #9 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #10 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #11 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #12 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #13 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #14 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #15 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #16 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #17 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #18 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #19 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #20 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #21 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #22 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #23 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #24 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #25 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #26 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #27 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #28 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #29 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #30 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #31 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #32 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #33 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #34 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #35 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #36 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #37 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #38 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Modify Stat Context: #39 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #40 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #41 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Recover Context: #42 generic_quicken_single_50 Unavoidable
    For Self who is Alive
    Recover 50% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Recover Context: #43 uniqueability_pazvizsla02_omicron_enemy_revive_ls_mandalorian_health_recovery Unavoidable
    For All from Ally Side who are Alive and is affiliation_mandalorian
    Recover 50% Health (multiplicative)
    Recover Context: #44 uniqueability_pazvizsla02_omicron_enemy_revive_ls_mandalorian_prot_recovery Unavoidable
    For All from Ally Side who are Alive and is affiliation_mandalorian
    Recover 50% Protection (multiplicative)
    Immunity Context: #45 health_recovery_immunity_enemy_all_2turn_unresistable Unavoidable
    For All from Enemy Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive health_recovery_immunity featcounter_health_recovery_immunity clearable_debuff countable_debuff
    Effected Tags health_recovery health_steal_recovery protection_recovery
    Effect expires on: 2x Full Turn Complete, 1x Death, Encounter End
 
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