• Stalwart Barrage
    Stalwart Barrage
    Paz Vizsla
  • Damage Context: #0 basicability_pazvizsla_damage_01_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 66.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 basicability_pazvizsla_damage_02_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 66.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #2 basicability_pazvizsla_damage_02_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 66.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Blackboard Query Context: #3 hiddenability_pazvizsla01_overheat_blackboard_is_it_1_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 1
    Damage Context: #4 basicability_pazvizsla_true_damage_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_5_query_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard heat_blackboard value is greater than or equal to 5
    Modify Stat Context: #7 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #8 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #9 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #10 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #11 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #12 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #13 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #17 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #18 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #19 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #23 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #24 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #25 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #26 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #27 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Damage Context: #0 basicability_pazvizsla_damage_01_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 70% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 basicability_pazvizsla_damage_02_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 70% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #2 basicability_pazvizsla_damage_02_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 70% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Blackboard Query Context: #3 hiddenability_pazvizsla01_overheat_blackboard_is_it_1_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 1
    Damage Context: #4 basicability_pazvizsla_true_damage_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_5_query_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard heat_blackboard value is greater than or equal to 5
    Modify Stat Context: #7 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #8 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #9 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #10 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #11 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #12 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #13 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #17 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #18 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #19 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #23 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #24 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #25 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #26 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #27 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Damage Context: #0 basicability_pazvizsla_damage_01_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 73.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 basicability_pazvizsla_damage_02_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 73.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #2 basicability_pazvizsla_damage_02_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 73.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Blackboard Query Context: #3 hiddenability_pazvizsla01_overheat_blackboard_is_it_1_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 1
    Damage Context: #4 basicability_pazvizsla_true_damage_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_5_query_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard heat_blackboard value is greater than or equal to 5
    Modify Stat Context: #7 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #8 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #9 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #10 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #11 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #12 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #13 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #17 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #18 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #19 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #23 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #24 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #25 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #26 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #27 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Damage Context: #0 basicability_pazvizsla_damage_01_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 80% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 basicability_pazvizsla_damage_02_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 80% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #2 basicability_pazvizsla_damage_02_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 80% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Blackboard Query Context: #3 hiddenability_pazvizsla01_overheat_blackboard_is_it_1_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 1
    Damage Context: #4 basicability_pazvizsla_true_damage_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_5_query_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard heat_blackboard value is greater than or equal to 5
    Modify Stat Context: #7 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #8 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #9 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #10 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #11 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #12 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #13 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #17 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #18 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #19 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #23 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #24 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #25 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #26 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #27 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Damage Context: #0 basicability_pazvizsla_damage_01_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 basicability_pazvizsla_damage_02_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #2 basicability_pazvizsla_damage_02_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Blackboard Query Context: #3 hiddenability_pazvizsla01_overheat_blackboard_is_it_1_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 1
    Damage Context: #4 basicability_pazvizsla_true_damage_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_5_query_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard heat_blackboard value is greater than or equal to 5
    Modify Stat Context: #7 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #8 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #9 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #10 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #11 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #12 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #13 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #17 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #18 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #19 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #23 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #24 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #25 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #26 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #27 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Damage Context: #0 basicability_pazvizsla_damage_01_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 96.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 basicability_pazvizsla_damage_02_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 96.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #2 basicability_pazvizsla_damage_02_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 96.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Blackboard Query Context: #3 hiddenability_pazvizsla01_overheat_blackboard_is_it_1_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 1
    Damage Context: #4 basicability_pazvizsla_true_damage_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_5_query_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard heat_blackboard value is greater than or equal to 5
    Modify Stat Context: #7 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #8 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #9 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #10 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #11 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #12 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #13 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #17 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #18 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #19 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #23 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #24 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #25 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #26 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #27 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Damage Context: #0 basicability_pazvizsla_damage_01_u06 Physical
    For Current Target from Enemy Side who is Alive
    Deals 106.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 basicability_pazvizsla_damage_02_u06 Physical
    For Current Target from Enemy Side who is Alive
    Deals 106.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #2 basicability_pazvizsla_damage_02_u06 Physical
    For Current Target from Enemy Side who is Alive
    Deals 106.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Blackboard Query Context: #3 hiddenability_pazvizsla01_overheat_blackboard_is_it_1_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 1
    Damage Context: #4 basicability_pazvizsla_true_damage_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_5_query_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard heat_blackboard value is greater than or equal to 5
    Modify Stat Context: #7 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #8 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #9 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #10 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #11 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #12 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #13 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #17 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #18 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #19 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #23 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #24 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #25 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #26 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #27 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Damage Context: #0 basicability_pazvizsla_damage_01_u07 Physical
    For Current Target from Enemy Side who is Alive
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 basicability_pazvizsla_damage_02_u07 Physical
    For Current Target from Enemy Side who is Alive
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #2 basicability_pazvizsla_damage_02_u07 Physical
    For Current Target from Enemy Side who is Alive
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive physical_damage
    Blackboard Query Context: #3 hiddenability_pazvizsla01_overheat_blackboard_is_it_1_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 1
    Damage Context: #4 basicability_pazvizsla_true_damage_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Blackboard Query Context: #5 pazvizsla01_resilient_defense_buff_less_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 10
    Blackboard Query Context: #6 hiddenability_pazvizsla01_heat_blackboard_is_it_5_query_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard heat_blackboard value is greater than or equal to 5
    Modify Stat Context: #7 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #8 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #9 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Blackboard Query Context: #10 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #11 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #12 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #13 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #14 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #15 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #16 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #17 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #18 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #19 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #20 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #21 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
    Blackboard Query Context: #22 hiddenability_pazvizsla01_overheat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard overheat_blackboard value is greater than or equal to 20
    Modify Stat Context: #23 generic_overheat_debuff_part1_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag hiddenability_pazvizsla01_heat_is_maxed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive special_debuff special_overheat_debuff countable_special_debuff buff
    Effect expires on: Death
    Modify Stat Context: #24 generic_overheat_debuff_part2_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Descriptive overheat_debuff_part2
    Modify Stat Context: #25 generic_overheat_debuff_part3_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_overheat_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -5% (additive)
    Descriptive overheat_debuff_part3
    Blackboard Query Context: #26 hiddenability_pazvizsla01_heat_blackboard_is_it_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard heat_blackboard value is greater than or equal to 10
    Modify Stat Context: #27 generic_heat_buff_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Descriptive special_buff special_heat_buff countable_special_buff buff
    Effect expires on: Death
 
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