• Juhani · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 28399 +2,286 +2,286
    Protection 51350 +1,100 +1,100
    Physical Damage 3145 +178 +178
    Special Damage 930 +182 +182
    Armor 44.5% +1.9% +1.9%
    Resistance 25.8% +0.6% +0.6%
    Physical Critical Rating 37.17% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 10.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 31315 +2,916 +5,202
    Protection 52450 +1,100 +2,200
    Physical Damage 3372 +227 +405
    Special Damage 1298 +368 +550
    Armor 46.8% +2.2% +4.1%
    Resistance 27.2% +1.4% +2%
    Physical Critical Rating 39.54% +2.37% +3.5%
    Mastery 10 +5 +10
    Health Steal 11.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 34213 +2,898 +8,100
    Protection 53550 +1,100 +3,300
    Physical Damage 3597 +225 +630
    Special Damage 1665 +367 +917
    Armor 48.8% +2% +6.1%
    Resistance 28.4% +1.2% +3.2%
    Physical Critical Rating 41.96% +2.42% +5.92%
    Mastery 15 +5 +15
    Health Steal 12.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 37129 +2,916 +11,016
    Protection 54650 +1,100 +4,400
    Physical Damage 3824 +227 +857
    Special Damage 2032 +367 +1,284
    Armor 50.7% +1.9% +8%
    Resistance 29.6% +1.2% +4.4%
    Physical Critical Rating 44.38% +2.42% +8.33%
    Mastery 20 +5 +20
    Health Steal 13% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 40027 +2,898 +13,914
    Protection 55750 +1,100 +5,500
    Physical Damage 4049 +225 +1,082
    Special Damage 2399 +367 +1,651
    Armor 52.4% +1.8% +9.8%
    Resistance 30.7% +1.1% +5.5%
    Physical Critical Rating 46.79% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 13.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 42943 +2,916 +16,830
    Protection 57950 +2,200 +7,700
    Physical Damage 4276 +227 +1,309
    Special Damage 2766 +367 +2,018
    Armor 54.6% +2.1% +11.9%
    Resistance 31.9% +1.2% +6.7%
    Physical Critical Rating 49.21% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 15.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 45841 +2,898 +19,728
    Protection 60150 +2,200 +9,900
    Physical Damage 4501 +225 +1,534
    Special Damage 3134 +368 +2,386
    Armor 56.5% +1.9% +13.9%
    Resistance 33% +1.1% +7.8%
    Physical Critical Rating 51.62% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 16.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 48757 +2,916 +22,644
    Protection 63450 +3,300 +13,200
    Physical Damage 4728 +227 +1,761
    Special Damage 3501 +367 +2,753
    Armor 58.7% +2.2% +16.1%
    Resistance 34% +1% +8.8%
    Physical Critical Rating 54% +2.38% +17.96%
    Mastery 60 +15 +60
    Health Steal 19% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 61981 +13,224 +35,868
    Protection 83650 +20,200 +33,400
    Physical Damage 4823 +95 +1,856
    Special Damage 3686 +185 +2,938
    Armor 59.9% +1.2% +17.3%
    Resistance 34.6% +0.5% +9.4%
    Physical Critical Rating 55.71% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 20.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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