• Gar Saxon · Relic Tier List

  • Total Mats

    200
    Carbonite Circuit Board
    220
    Bronzium Wiring
    180
    Chromium Transistor
    100
    Aurodium Heatsink
    80
    Electrium Conductor
    50
    Zinbiddle Card
    40
    Impulse Detector
    40
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    165
    Fragmented Signal Data
    170
    Incomplete Signal Data
    175
    Flawed Signal Data
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 34569 +2304 +2304
    Physical Damage 3968 +179 +179
    Special Damage 2034 +183 +183
    Armor 46.72% +1.7% +1.7%
    Resistance 28.49% +0.57% +0.57%
    Physical Critical Chance 37.04% +1.17% +1.17%
    Mastery 5 +5 +5
    Health Steal 25.75% +0.75% +0.75%
    Protection 39184 +1100 +1100

    Required Materials

    1k
    Credits
    40
    Carbonite Circuit Board
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 37467 +2898 +5202
    Physical Damage 4194 +226 +405
    Special Damage 2401 +367 +550
    Armor 48.77% +2.06% +3.76%
    Resistance 29.75% +1.26% +1.83%
    Physical Critical Chance 39.46% +2.42% +3.58%
    Mastery 10 +5 +10
    Health Steal 26.5% +0.75% +1.5%
    Protection 40284 +1100 +2200

    Required Materials

    25k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    15
    Fragmented Signal Data
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 40383 +2916 +8118
    Physical Damage 4421 +227 +632
    Special Damage 2768 +367 +917
    Armor 50.68% +1.9% +5.66%
    Resistance 30.89% +1.14% +2.97%
    Physical Critical Chance 41.83% +2.38% +5.96%
    Mastery 15 +5 +15
    Health Steal 27.25% +0.75% +2.25%
    Protection 41384 +1100 +3300

    Required Materials

    5k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Fragmented Signal Data
    15
    Incomplete Signal Data
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 43281 +2898 +11016
    Physical Damage 4646 +225 +857
    Special Damage 3135 +367 +1284
    Armor 52.41% +1.73% +7.39%
    Resistance 32% +1.11% +4.07%
    Physical Critical Chance 44.25% +2.42% +8.38%
    Mastery 20 +5 +20
    Health Steal 28% +0.75% +3%
    Protection 42484 +1100 +4400

    Required Materials

    75k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    40
    Chromium Transistor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 46197 +2916 +13932
    Physical Damage 4873 +227 +1084
    Special Damage 3503 +368 +1652
    Armor 54.05% +1.65% +9.03%
    Resistance 33.14% +1.14% +5.22%
    Physical Critical Chance 46.67% +2.42% +10.79%
    Mastery 25 +5 +25
    Health Steal 28.75% +0.75% +3.75%
    Protection 43584 +1100 +5500

    Required Materials

    1k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    15
    Flawed Signal Data
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 49095 +2898 +16830
    Physical Damage 5098 +225 +1309
    Special Damage 3870 +367 +2019
    Armor 56.05% +2% +11.03%
    Resistance 34.18% +1.04% +6.25%
    Physical Critical Chance 49.08% +2.42% +13.21%
    Mastery 35 +10 +35
    Health Steal 30.25% +1.5% +5.25%
    Protection 45784 +2200 +7700

    Required Materials

    25k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    25
    Flawed Signal Data
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 52011 +2916 +19746
    Physical Damage 5325 +227 +1536
    Special Damage 4237 +367 +2386
    Armor 57.88% +1.83% +12.86%
    Resistance 35.18% +1% +7.26%
    Physical Critical Chance 51.46% +2.38% +15.58%
    Mastery 45 +10 +45
    Health Steal 31.75% +1.5% +6.75%
    Protection 47984 +2200 +9900

    Required Materials

    5k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    10
    Zinbiddle Card
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    35
    Flawed Signal Data
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 54909 +2898 +22644
    Physical Damage 5550 +225 +1761
    Special Damage 4604 +367 +2753
    Armor 59.92% +2.04% +14.9%
    Resistance 36.15% +0.97% +8.23%
    Physical Critical Chance 53.87% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 34% +2.25% +9%
    Protection 51284 +3300 +13200

    Required Materials

    1m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    45
    Flawed Signal Data
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 68133 +13224 +35868
    Physical Damage 5646 +96 +1857
    Special Damage 4789 +185 +2938
    Armor 61.07% +1.15% +16.05%
    Resistance 36.66% +0.51% +8.74%
    Physical Critical Chance 55.58% +1.71% +19.71%
    Mastery 70 +10 +70
    Health Steal 35.5% +1.5% +10.5%
    Protection 71484 +20200 +33400

    Required Materials

    2m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    30
    Fragmented Signal Data
    30
    Incomplete Signal Data
    55
    Flawed Signal Data
 
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