• First Order Stormtrooper · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 33248 +2,286 +2,286
    Protection 50499 +1,100 +1,100
    Physical Damage 2355 +178 +178
    Special Damage 923 +183 +183
    Armor 48.4% +1.6% +1.6%
    Resistance 43.7% +0.4% +0.4%
    Physical Critical Rating 20.58% +1.17% +1.17%
    Mastery 5 +5 +5
    Health Steal 20.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 36164 +2,916 +5,202
    Protection 51599 +1,100 +2,200
    Physical Damage 2582 +227 +405
    Special Damage 1290 +367 +550
    Armor 50.3% +1.9% +3.5%
    Resistance 44.4% +0.7% +1.1%
    Physical Critical Rating 22.96% +2.37% +3.54%
    Mastery 10 +5 +10
    Health Steal 21.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 39062 +2,898 +8,100
    Protection 52699 +1,100 +3,300
    Physical Damage 2807 +225 +630
    Special Damage 1657 +367 +917
    Armor 52.1% +1.8% +5.3%
    Resistance 45.2% +0.7% +1.9%
    Physical Critical Rating 25.38% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 22.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 41978 +2,916 +11,016
    Protection 53799 +1,100 +4,400
    Physical Damage 3034 +227 +857
    Special Damage 2024 +367 +1,284
    Armor 53.8% +1.7% +7%
    Resistance 45.9% +0.7% +2.6%
    Physical Critical Rating 27.79% +2.42% +8.38%
    Mastery 20 +5 +20
    Health Steal 23% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 44876 +2,898 +13,914
    Protection 54899 +1,100 +5,500
    Physical Damage 3259 +225 +1,082
    Special Damage 2391 +367 +1,651
    Armor 55.3% +1.5% +8.5%
    Resistance 46.6% +0.7% +3.3%
    Physical Critical Rating 30.21% +2.42% +10.79%
    Mastery 25 +5 +25
    Health Steal 23.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 47792 +2,916 +16,830
    Protection 57099 +2,200 +7,700
    Physical Damage 3486 +227 +1,309
    Special Damage 2759 +368 +2,019
    Armor 57.2% +1.9% +10.4%
    Resistance 47.2% +0.7% +3.9%
    Physical Critical Rating 32.58% +2.37% +13.17%
    Mastery 35 +10 +35
    Health Steal 25.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 50690 +2,898 +19,728
    Protection 59299 +2,200 +9,900
    Physical Damage 3712 +226 +1,535
    Special Damage 3126 +367 +2,386
    Armor 58.9% +1.7% +12.1%
    Resistance 47.9% +0.6% +4.6%
    Physical Critical Rating 35% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 26.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 53606 +2,916 +22,644
    Protection 62599 +3,300 +13,200
    Physical Damage 3938 +226 +1,761
    Special Damage 3493 +367 +2,753
    Armor 60.9% +2% +14.1%
    Resistance 48.6% +0.7% +5.3%
    Physical Critical Rating 37.42% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 29% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 66830 +13,224 +35,868
    Protection 82799 +20,200 +33,400
    Physical Damage 4034 +96 +1,857
    Special Damage 3678 +185 +2,938
    Armor 62% +1.1% +15.2%
    Resistance 48.9% +0.3% +5.5%
    Physical Critical Rating 39.12% +1.71% +19.71%
    Mastery 70 +10 +70
    Health Steal 30.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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