• Clone Sergeant - Phase I · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 27723 +1,368 +1,368
    Physical Damage 2793 +344 +344
    Special Damage 914 +294 +294
    Armor 24.8% +2% +2%
    Resistance 14% +0.8% +0.8%
    Physical Critical Rating 46.63% +4.04% +4.04%
    Mastery 5 +5 +5
    Special Critical Rating 14% +1.5% +1.5%
    Critical Damage 151.5% +1.5% +1.5%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 30477 +2,754 +4,122
    Physical Damage 3172 +379 +723
    Special Damage 1389 +475 +769
    Armor 27.7% +2.9% +4.9%
    Resistance 15.6% +1.6% +2.4%
    Physical Critical Rating 51.08% +4.46% +8.5%
    Mastery 10 +5 +10
    Special Critical Rating 15.5% +1.5% +3%
    Critical Damage 153% +1.5% +3%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 33231 +2,754 +6,876
    Physical Damage 3553 +381 +1,104
    Special Damage 1867 +478 +1,247
    Armor 30.4% +2.7% +7.6%
    Resistance 17.2% +1.5% +3.9%
    Physical Critical Rating 55.58% +4.5% +13%
    Mastery 15 +5 +15
    Special Critical Rating 17% +1.5% +4.5%
    Critical Damage 154.5% +1.5% +4.5%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 35985 +2,754 +9,630
    Physical Damage 3932 +379 +1,483
    Special Damage 2343 +476 +1,723
    Armor 32.9% +2.5% +10.1%
    Resistance 18.7% +1.6% +5.5%
    Physical Critical Rating 60.04% +4.46% +17.46%
    Mastery 20 +5 +20
    Special Critical Rating 18.5% +1.5% +6%
    Critical Damage 156% +1.5% +6%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 38739 +2,754 +12,384
    Physical Damage 4313 +381 +1,864
    Special Damage 2821 +478 +2,201
    Armor 35.1% +2.3% +12.3%
    Resistance 20.2% +1.4% +7%
    Physical Critical Rating 64.54% +4.5% +21.96%
    Mastery 25 +5 +25
    Special Critical Rating 20% +1.5% +7.5%
    Critical Damage 157.5% +1.5% +7.5%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 41493 +2,754 +15,138
    Physical Damage 4822 +509 +2,373
    Special Damage 3426 +605 +2,806
    Armor 37.3% +2.2% +14.5%
    Resistance 21.6% +1.5% +8.4%
    Physical Critical Rating 70.5% +5.96% +27.92%
    Mastery 35 +10 +35
    Special Critical Rating 23% +3% +10.5%
    Critical Damage 160.5% +3% +10.5%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 44247 +2,754 +17,892
    Physical Damage 5333 +511 +2,884
    Special Damage 4034 +608 +3,414
    Armor 39.3% +2% +16.5%
    Resistance 23% +1.3% +9.8%
    Physical Critical Rating 76.5% +6% +33.92%
    Mastery 45 +10 +45
    Special Critical Rating 26% +3% +13.5%
    Critical Damage 163.5% +3% +13.5%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 47001 +2,754 +20,646
    Physical Damage 5972 +639 +3,523
    Special Damage 4770 +736 +4,150
    Armor 41.2% +1.9% +18.4%
    Resistance 24.3% +1.4% +11.1%
    Physical Critical Rating 83.96% +7.46% +41.38%
    Mastery 60 +15 +60
    Special Critical Rating 30.5% +4.5% +18%
    Critical Damage 168% +4.5% +18%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 52387 +5,386 +26,032
    Protection 46094 +6,000 +6,000
    Physical Damage 6244 +272 +3,795
    Special Damage 5234 +464 +4,614
    Armor 41.9% +0.6% +19.1%
    Resistance 25% +0.7% +11.8%
    Physical Critical Rating 87.08% +3.12% +44.5%
    Mastery 70 +10 +70
    Special Critical Rating 33.5% +3% +21%
    Critical Damage 171% +3% +21%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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