Bistan

Bistan

Wild Rebel Attacker who gains Frenzy, debuffs enemies, and removes Turn Meter

  • Power
    32121
  • Speed
    165
  • Health
    32,085
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Alignment / Role / Affiliations
Light Side Attacker Rebel Rebel Fighter Rogue One
  • Bistan · Relic Tier List

  • Total Mats

    200
    Carbonite Circuit Board
    220
    Bronzium Wiring
    180
    Chromium Transistor
    100
    Aurodium Heatsink
    80
    Electrium Conductor
    50
    Zinbiddle Card
    40
    Impulse Detector
    40
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    165
    Fragmented Signal Data
    170
    Incomplete Signal Data
    175
    Flawed Signal Data
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 33453 +1368 +1368
    Physical Damage 4191 +344 +344
    Special Damage 1973 +293 +293
    Armor 36.97% +1.4% +1.4%
    Resistance 22.77% +0.57% +0.57%
    Physical Critical Chance 50.83% +4.04% +4.04%
    Mastery 5 +5 +5
    Special Critical Chance 14% +1.5% +1.5%
    Critical Damage 151.5% +1.5% +1.5%

    Required Materials

    1k
    Credits
    40
    Carbonite Circuit Board
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 36207 +2754 +4122
    Physical Damage 4572 +381 +725
    Special Damage 2451 +478 +771
    Armor 39.02% +2.05% +3.45%
    Resistance 24.15% +1.38% +1.94%
    Physical Critical Chance 55.33% +4.5% +8.54%
    Mastery 10 +5 +10
    Special Critical Chance 15.5% +1.5% +3%
    Critical Damage 153% +1.5% +3%

    Required Materials

    25k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    15
    Fragmented Signal Data
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 38961 +2754 +6876
    Physical Damage 4951 +379 +1104
    Special Damage 2926 +475 +1246
    Armor 40.94% +1.92% +5.37%
    Resistance 25.39% +1.24% +3.19%
    Physical Critical Chance 59.79% +4.46% +13%
    Mastery 15 +5 +15
    Special Critical Chance 17% +1.5% +4.5%
    Critical Damage 154.5% +1.5% +4.5%

    Required Materials

    5k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Fragmented Signal Data
    15
    Incomplete Signal Data
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 41715 +2754 +9630
    Physical Damage 5332 +381 +1485
    Special Damage 3404 +478 +1724
    Armor 42.7% +1.75% +7.12%
    Resistance 26.68% +1.29% +4.47%
    Physical Critical Chance 64.29% +4.5% +17.5%
    Mastery 20 +5 +20
    Special Critical Chance 18.5% +1.5% +6%
    Critical Damage 156% +1.5% +6%

    Required Materials

    75k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    40
    Chromium Transistor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 44469 +2754 +12384
    Physical Damage 5711 +379 +1864
    Special Damage 3880 +476 +2200
    Armor 44.4% +1.7% +8.82%
    Resistance 27.84% +1.16% +5.64%
    Physical Critical Chance 68.75% +4.46% +21.96%
    Mastery 25 +5 +25
    Special Critical Chance 20% +1.5% +7.5%
    Critical Damage 157.5% +1.5% +7.5%

    Required Materials

    1k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    15
    Flawed Signal Data
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 47223 +2754 +15138
    Physical Damage 6221 +510 +2374
    Special Damage 4488 +608 +2808
    Armor 46% +1.6% +10.42%
    Resistance 29.05% +1.2% +6.84%
    Physical Critical Chance 74.71% +5.96% +27.92%
    Mastery 35 +10 +35
    Special Critical Chance 23% +3% +10.5%
    Critical Damage 160.5% +3% +10.5%

    Required Materials

    25k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    25
    Flawed Signal Data
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 49977 +2754 +17892
    Physical Damage 6731 +510 +2884
    Special Damage 5094 +606 +3414
    Armor 47.51% +1.51% +11.94%
    Resistance 30.14% +1.09% +7.93%
    Physical Critical Chance 80.71% +6% +33.92%
    Mastery 45 +10 +45
    Special Critical Chance 26% +3% +13.5%
    Critical Damage 163.5% +3% +13.5%

    Required Materials

    5k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    10
    Zinbiddle Card
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    35
    Flawed Signal Data
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 52731 +2754 +20646
    Physical Damage 7371 +640 +3524
    Special Damage 5832 +738 +4152
    Armor 48.94% +1.43% +13.37%
    Resistance 31.27% +1.13% +9.06%
    Physical Critical Chance 88.17% +7.46% +41.37%
    Mastery 60 +15 +60
    Special Critical Chance 30.5% +4.5% +18%
    Critical Damage 168% +4.5% +18%

    Required Materials

    1m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    45
    Flawed Signal Data
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 58117 +5386 +26032
    Physical Damage 7642 +271 +3795
    Special Damage 6296 +464 +4616
    Armor 49.38% +0.45% +13.81%
    Resistance 31.85% +0.59% +9.65%
    Physical Critical Chance 91.29% +3.12% +44.5%
    Mastery 70 +10 +70
    Special Critical Chance 33.5% +3% +21%
    Critical Damage 171% +3% +21%

    Required Materials

    2m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    30
    Fragmented Signal Data
    30
    Incomplete Signal Data
    55
    Flawed Signal Data
 
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