• Baze Malbus · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 25955 +2,286 +2,286
    Protection 50040 +1,100 +1,100
    Physical Damage 3043 +178 +178
    Special Damage 1260 +182 +182
    Armor 39.9% +2.2% +2.2%
    Resistance 27.4% +0.7% +0.7%
    Physical Critical Rating 27.92% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 15.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 28871 +2,916 +5,202
    Protection 51140 +1,100 +2,200
    Physical Damage 3270 +227 +405
    Special Damage 1627 +367 +549
    Armor 42.5% +2.6% +4.8%
    Resistance 28.7% +1.2% +1.9%
    Physical Critical Rating 30.29% +2.38% +3.5%
    Mastery 10 +5 +10
    Health Steal 16.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 31769 +2,898 +8,100
    Protection 52240 +1,100 +3,300
    Physical Damage 3495 +225 +630
    Special Damage 1994 +367 +916
    Armor 44.8% +2.3% +7.2%
    Resistance 29.8% +1.2% +3.1%
    Physical Critical Rating 32.71% +2.42% +5.92%
    Mastery 15 +5 +15
    Health Steal 17.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 34685 +2,916 +11,016
    Protection 53340 +1,100 +4,400
    Physical Damage 3722 +227 +857
    Special Damage 2362 +368 +1,284
    Armor 47% +2.2% +9.4%
    Resistance 31% +1.2% +4.3%
    Physical Critical Rating 35.12% +2.42% +8.33%
    Mastery 20 +5 +20
    Health Steal 18% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 37583 +2,898 +13,914
    Protection 54440 +1,100 +5,500
    Physical Damage 3948 +226 +1,083
    Special Damage 2729 +367 +1,651
    Armor 49.1% +2% +11.4%
    Resistance 32.1% +1.1% +5.4%
    Physical Critical Rating 37.54% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 18.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 40499 +2,916 +16,830
    Protection 56640 +2,200 +7,700
    Physical Damage 4174 +226 +1,309
    Special Damage 3096 +367 +2,018
    Armor 51.5% +2.4% +13.8%
    Resistance 33.2% +1.1% +6.4%
    Physical Critical Rating 39.96% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 20.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 43397 +2,898 +19,728
    Protection 58840 +2,200 +9,900
    Physical Damage 4400 +226 +1,535
    Special Damage 3463 +367 +2,385
    Armor 53.7% +2.2% +16%
    Resistance 34.2% +1% +7.5%
    Physical Critical Rating 42.37% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 21.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 46313 +2,916 +22,644
    Protection 62140 +3,300 +13,200
    Physical Damage 4627 +227 +1,762
    Special Damage 3830 +367 +2,752
    Armor 56.2% +2.5% +18.5%
    Resistance 35.3% +1.1% +8.5%
    Physical Critical Rating 44.75% +2.38% +17.96%
    Mastery 60 +15 +60
    Health Steal 24% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 59537 +13,224 +35,868
    Protection 82340 +20,200 +33,400
    Physical Damage 4722 +95 +1,857
    Special Damage 4015 +185 +2,937
    Armor 57.5% +1.4% +19.9%
    Resistance 35.8% +0.5% +9%
    Physical Critical Rating 46.46% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 25.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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