TIE Reaper

TIE Reaper

Defensive Empire Support that Dispels, delays cooldowns, and removes Turn Meter from the enemy Capital Ship

  • Power
    97292
  • Speed
    175
  • Health
    99,067
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  • Defensive Formation
    Defensive Formation
    TIE Reaper
  • Apply Effect Context: #0 hardwareability_tiereaper01_reinforce_handler_BASE Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Reinforced
    Script Component Context: #0 hardware_vfx_marker Unavoidable
    Generic ScriptComponent with params: []
    Descriptive hardware_vfx
    Recover Context: #1 hardwareability_tiereaper01_delay Unavoidable
    For All from Enemy Side who are Alive
    Recover -10% Turn Meter (multiplicative)
    Descriptive delay
    Apply Effect Context: #0 hardwareability_tiereaper01_reinforce_handler_u01 Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Reinforced
    Script Component Context: #0 hardware_vfx_marker Unavoidable
    Generic ScriptComponent with params: []
    Descriptive hardware_vfx
    Recover Context: #1 hardwareability_tiereaper01_delay Unavoidable
    For All from Enemy Side who are Alive
    Recover -10% Turn Meter (multiplicative)
    Descriptive delay
    Modify Stat Context: #2 hardwareability_tiereaper01_armor_debuff_physical Physical
    For All from Enemy Side who are Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Turn End, Death, Encounter End
    Modify Stat Context: #3 hardwareability_tiereaper01_suppression_debuff_physical Physical
    For All from Enemy Side who are Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Turn End, Death, Encounter End
    Apply Effect Context: #0 hardwareability_tiereaper01_reinforce_handler_u02 Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Reinforced
    Script Component Context: #0 hardware_vfx_marker Unavoidable
    Generic ScriptComponent with params: []
    Descriptive hardware_vfx
    Recover Context: #1 hardwareability_tiereaper01_delay Unavoidable
    For All from Enemy Side who are Alive
    Recover -10% Turn Meter (multiplicative)
    Descriptive delay
    Modify Stat Context: #2 hardwareability_tiereaper01_armor_debuff_physical Physical
    For All from Enemy Side who are Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Turn End, Death, Encounter End
    Modify Stat Context: #3 hardwareability_tiereaper01_suppression_debuff_physical Physical
    For All from Enemy Side who are Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Turn End, Death, Encounter End
    Recover Context: #4 hardwareability_tiereaper01_quicken Unavoidable
    For All from Ally Side who are Alive
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
 
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