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SWGOH.GG
Ships
Imperial TIE Fighter
Twin Ion Engine
Imperial TIE Fighter
Evasive Empire Attacker that both inflicts and exploits Target Lock
Power
78288
Speed
213
Health
107,879
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Alignment / Role / Affiliations
Dark Side
Attacker
Empire
Hidden Categories
alignment_dark
territory_ship_platoon
selftag_tiefighterimperial
any_obtainable
gac_tie
gac_tiefighter
gac_wantthemalive
twin_ion_engine
Twin Ion Engine
Imperial TIE Fighter
Level 1
Enter Battle:
Remove 20% Turn Meter from target enemy, which can't be Evaded or Resisted.
Apply Effect
Context: #0
hardwareability_tiefighterimperial01_delay_handler_BASE
Unavoidable
For
Self
who is
Alive or Dead
Apply child effect(s) based on condition triggers
Effect is unresistable
Child effects are applied on:
Reinforced
Script Component
Context: #0
hardware_vfx_marker
Unavoidable
Generic ScriptComponent with params: []
Descriptive
hardware_vfx
Recover
Context: #1
hardwareability_tiefighterimperial01_delay_BASE
Unavoidable
For
All
from
Enemy Side
who are
Alive
Where an active effect does have tag
generic_reinforcement_target_marker
Recover
-20% Turn Meter
(multiplicative)
Effect is unresistable
Descriptive
delay
Level 2
Enter Battle:
Remove 30% Turn Meter from target enemy, which can't be Evaded or Resisted.
Apply Effect
Context: #0
hardwareability_tiefighterimperial01_delay_handler_u01
Unavoidable
For
Self
who is
Alive or Dead
Apply child effect(s) based on condition triggers
Effect is unresistable
Child effects are applied on:
Reinforced
Script Component
Context: #0
hardware_vfx_marker
Unavoidable
Generic ScriptComponent with params: []
Descriptive
hardware_vfx
Recover
Context: #1
hardwareability_tiefighterimperial01_delay_u01
Unavoidable
For
All
from
Enemy Side
who are
Alive
Where an active effect does have tag
generic_reinforcement_target_marker
Recover
-30% Turn Meter
(multiplicative)
Effect is unresistable
Descriptive
delay
Level 3
Enter Battle:
Remove 50% Turn Meter from target enemy, which can't be Evaded or Resisted.
Apply Effect
Context: #0
hardwareability_tiefighterimperial01_delay_handler_u02
Unavoidable
For
Self
who is
Alive or Dead
Apply child effect(s) based on condition triggers
Effect is unresistable
Child effects are applied on:
Reinforced
Script Component
Context: #0
hardware_vfx_marker
Unavoidable
Generic ScriptComponent with params: []
Descriptive
hardware_vfx
Recover
Context: #1
hardwareability_tiefighterimperial01_delay_u02
Unavoidable
For
All
from
Enemy Side
who are
Alive
Where an active effect does have tag
generic_reinforcement_target_marker
Recover
-50% Turn Meter
(multiplicative)
Effect is unresistable
Descriptive
delay
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