Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 50% less damage.
For
Current Target
from
Ally Side
(excluding self)
who is Alive
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 1
Descriptive
bonus_move
Level 2
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 50% less damage.
For
Current Target
from
Ally Side
(excluding self)
who is Alive
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 1
Descriptive
bonus_move
Level 3
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 50% less damage.
For
Current Target
from
Ally Side
(excluding self)
who is Alive
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 1
Descriptive
bonus_move
Level 4
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 50% less damage.
For
Current Target
from
Ally Side
(excluding self)
who is Alive
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 1
Descriptive
bonus_move
Level 5
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 45% less damage.
For
Current Target
from
Ally Side
(excluding self)
who is Alive
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 1
Descriptive
bonus_move
Level 6
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 45% less damage.
For
Current Target
from
Ally Side
(excluding self)
who is Alive
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 1
Descriptive
bonus_move
Level 7
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 45% less damage.
For
Current Target
from
Ally Side
(excluding self)
who is Alive
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 1
Descriptive
bonus_move
Level 8
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 30% less damage.