Ebon Hawk

Ebon Hawk

Durable Old Republic Support that dispels enemies and prevents Target Lock

  • Power
    105339
  • Speed
    187
  • Health
    110,498
Join Premium to remove ads!
  • Critical Cargo
    Critical Cargo
    Ebon Hawk
  • Apply Effect Context: #0 uniqueability_ebonhawk01_bootup_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Encounter Start, Reinforced, Ally Summoned
    Query Count Context: #0 query_areyouthere_ebonhawk Unavoidable
    For All from Ally Side who are Alive and is selftag_ebonhawk
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_ebonhawk01_potency_allies_BASE Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01_potency
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_defense_handler_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_ebonhawk01_defense_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 uniqueability_ebonhawk01_query_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_ebonhawk01_query_cargo_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive and is shipclass_cargoship
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ebonhawk01_armor_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 uniqueability_ebonhawk01_suppression_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #4 uniqueability_ebonhawk01_cargo_armor_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #5 uniqueability_ebonhawk01_cargo_suppression_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #1 uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Critical
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Modify Stat Context: #1 uniqueability_ebonhawk01_foresight_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self_1turn Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_crit_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Critical
    Recover Context: #0 generic_quicken_single_10 Unavoidable
    For Self who is Alive
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 uniqueability_ebonhawk01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Death
    Dispel Context: #0 uniqueability_ebonhawk01_cleanup_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_ebonhawk01_potency
    Apply Effect Context: #0 uniqueability_ebonhawk01_bootup_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Encounter Start, Reinforced, Ally Summoned
    Query Count Context: #0 query_areyouthere_ebonhawk Unavoidable
    For All from Ally Side who are Alive and is selftag_ebonhawk
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_ebonhawk01_potency_allies_BASE Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01_potency
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_defense_handler_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_ebonhawk01_defense_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 uniqueability_ebonhawk01_query_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_ebonhawk01_query_cargo_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive and is shipclass_cargoship
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ebonhawk01_armor_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 uniqueability_ebonhawk01_suppression_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #4 uniqueability_ebonhawk01_cargo_armor_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #5 uniqueability_ebonhawk01_cargo_suppression_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #1 uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Critical
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Modify Stat Context: #1 uniqueability_ebonhawk01_foresight_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self_1turn Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_crit_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Critical
    Recover Context: #0 generic_quicken_single_10 Unavoidable
    For Self who is Alive
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 uniqueability_ebonhawk01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Death
    Dispel Context: #0 uniqueability_ebonhawk01_cleanup_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_ebonhawk01_potency
    Apply Effect Context: #0 uniqueability_ebonhawk01_bootup_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Encounter Start, Reinforced, Ally Summoned
    Query Count Context: #0 query_areyouthere_ebonhawk Unavoidable
    For All from Ally Side who are Alive and is selftag_ebonhawk
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_ebonhawk01_potency_allies_u01 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 15% (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01_potency
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_defense_handler_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_ebonhawk01_defense_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 uniqueability_ebonhawk01_query_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_ebonhawk01_query_cargo_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive and is shipclass_cargoship
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ebonhawk01_armor_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 uniqueability_ebonhawk01_suppression_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #4 uniqueability_ebonhawk01_cargo_armor_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #5 uniqueability_ebonhawk01_cargo_suppression_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #1 uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Critical
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Modify Stat Context: #1 uniqueability_ebonhawk01_foresight_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self_1turn Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_crit_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Critical
    Recover Context: #0 generic_quicken_single_10 Unavoidable
    For Self who is Alive
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 uniqueability_ebonhawk01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Death
    Dispel Context: #0 uniqueability_ebonhawk01_cleanup_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_ebonhawk01_potency
    Apply Effect Context: #0 uniqueability_ebonhawk01_bootup_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Encounter Start, Reinforced, Ally Summoned
    Query Count Context: #0 query_areyouthere_ebonhawk Unavoidable
    For All from Ally Side who are Alive and is selftag_ebonhawk
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_ebonhawk01_potency_allies_u01 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 15% (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01_potency
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_defense_handler_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_ebonhawk01_defense_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 uniqueability_ebonhawk01_query_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_ebonhawk01_query_cargo_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive and is shipclass_cargoship
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ebonhawk01_armor_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 uniqueability_ebonhawk01_suppression_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #4 uniqueability_ebonhawk01_cargo_armor_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #5 uniqueability_ebonhawk01_cargo_suppression_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #1 uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Critical
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Modify Stat Context: #1 uniqueability_ebonhawk01_foresight_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self_1turn Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_crit_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Critical
    Recover Context: #0 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 uniqueability_ebonhawk01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Death
    Dispel Context: #0 uniqueability_ebonhawk01_cleanup_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_ebonhawk01_potency
    Apply Effect Context: #0 uniqueability_ebonhawk01_bootup_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Encounter Start, Reinforced, Ally Summoned
    Query Count Context: #0 query_areyouthere_ebonhawk Unavoidable
    For All from Ally Side who are Alive and is selftag_ebonhawk
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_ebonhawk01_potency_allies_u01 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 15% (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01_potency
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_defense_handler_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_ebonhawk01_defense_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 uniqueability_ebonhawk01_query_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_ebonhawk01_query_cargo_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive and is shipclass_cargoship
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ebonhawk01_armor_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 uniqueability_ebonhawk01_suppression_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #4 uniqueability_ebonhawk01_cargo_armor_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #5 uniqueability_ebonhawk01_cargo_suppression_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #1 uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Critical
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Modify Stat Context: #1 uniqueability_ebonhawk01_foresight_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self_1turn Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_crit_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Critical
    Recover Context: #0 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 uniqueability_ebonhawk01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Death
    Dispel Context: #0 uniqueability_ebonhawk01_cleanup_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_ebonhawk01_potency
    Apply Effect Context: #0 uniqueability_ebonhawk01_bootup_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Encounter Start, Reinforced, Ally Summoned
    Query Count Context: #0 query_areyouthere_ebonhawk Unavoidable
    For All from Ally Side who are Alive and is selftag_ebonhawk
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_ebonhawk01_potency_allies_u02 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 20% (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01_potency
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_defense_handler_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_ebonhawk01_defense_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 uniqueability_ebonhawk01_query_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_ebonhawk01_query_cargo_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive and is shipclass_cargoship
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ebonhawk01_armor_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 uniqueability_ebonhawk01_suppression_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #4 uniqueability_ebonhawk01_cargo_armor_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #5 uniqueability_ebonhawk01_cargo_suppression_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #1 uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Critical
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Modify Stat Context: #1 uniqueability_ebonhawk01_foresight_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self_1turn Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_crit_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Critical
    Recover Context: #0 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 uniqueability_ebonhawk01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Death
    Dispel Context: #0 uniqueability_ebonhawk01_cleanup_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_ebonhawk01_potency
    Apply Effect Context: #0 uniqueability_ebonhawk01_bootup_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Encounter Start, Reinforced, Ally Summoned
    Query Count Context: #0 query_areyouthere_ebonhawk Unavoidable
    For All from Ally Side who are Alive and is selftag_ebonhawk
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_ebonhawk01_potency_allies_u02 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 20% (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01_potency
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_defense_handler_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_ebonhawk01_defense_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 uniqueability_ebonhawk01_query_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_ebonhawk01_query_cargo_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive and is shipclass_cargoship
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ebonhawk01_armor_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 uniqueability_ebonhawk01_suppression_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #4 uniqueability_ebonhawk01_cargo_armor_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #5 uniqueability_ebonhawk01_cargo_suppression_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #1 uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Critical
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Modify Stat Context: #1 uniqueability_ebonhawk01_foresight_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self_1turn Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_crit_trigger_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Critical
    Recover Context: #0 generic_quicken_single_30 Unavoidable
    For Self who is Alive
    Recover 30% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 uniqueability_ebonhawk01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Death
    Dispel Context: #0 uniqueability_ebonhawk01_cleanup_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_ebonhawk01_potency
    Apply Effect Context: #0 uniqueability_ebonhawk01_bootup_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Encounter Start, Reinforced, Ally Summoned
    Query Count Context: #0 query_areyouthere_ebonhawk Unavoidable
    For All from Ally Side who are Alive and is selftag_ebonhawk
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_ebonhawk01_potency_allies_u02 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 20% (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01_potency
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_defense_handler_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_ebonhawk01_defense_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 uniqueability_ebonhawk01_query_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_ebonhawk01_query_cargo_allies Unavoidable
    For All from Ally Side (excluding self) who are Alive and is shipclass_cargoship
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ebonhawk01_armor_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 uniqueability_ebonhawk01_suppression_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #4 uniqueability_ebonhawk01_cargo_armor_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #5 uniqueability_ebonhawk01_cargo_suppression_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ebonhawk01
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #1 uniqueability_ebonhawk01_receive_crit_foresight_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Critical
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_ebonhawk01_foresight_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self_1turn Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #2 uniqueability_ebonhawk01_crit_trigger_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Critical
    Recover Context: #0 generic_quicken_single_30 Unavoidable
    For Self who is Alive
    Recover 30% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 uniqueability_ebonhawk01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Death
    Dispel Context: #0 uniqueability_ebonhawk01_cleanup_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_ebonhawk01_potency
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord