At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
1
Level 4
11.17% Critical Avoidance
3
Level 5
55.85% Armor Penetration
3
Level 6
Bonus Mechanics for Gungan characters
Whenever Gungan allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
3
Level 7
12.91% Critical Chance
3
Level 8
24.46% Critical Damage
3
Level 9
Bonus Mechanics for Jar Jar Binks
Whenever Jar Jar Binks inflicts a debuff or is inflicted with a debuff, he gains 10% Turn Meter.\n\nWhenever a Gungan ally assists Jar Jar Binks, they Shock the target enemy for 1 turn if they are inflicted with Plasma Residue. Otherwise, apply a stack of Frustration for 1 turn. At the start of each other Gungan ally's turn, they inflict Accuracy Down and Evasion Down on the healthiest enemy for 1 turn.\n\nIf all allies are Gungan at the start of battle: whenever Jar Jar Binks evades an attack, a random enemy's cooldowns are increased by 1 and a random Gungan ally's cooldowns are decreased by 1.