The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
1
Level 4
15.15% Potency
3
Level 5
17.45% Potency
3
Level 6
Bonus Mechanics for Empire characters
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
3
Level 7
17.06% Critical Avoidance
3
Level 8
16.37% Resistance
3
Level 9
Bonus Mechanics for Death Trooper
The first time Death Trooper is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.